Gah - a solution with more questions. – EntropicLqd
UE3:ZoneInfo (UT3)
- Package:
- Engine
- Direct subclass:
- WorldInfo
- This class in other games:
- RTNP, U1, UT, U2, UE2Runtime, UT2003, U2XMP, UT2004, UDK
ZoneInfos are obsolete in Unreal Engine 3, as zoning is no longer used. The properties defined here are only used by the WorldInfo class, which defines global properties of the entire level.
Properties
Property group 'ZoneInfo'
bSoftKillZ
Type: bool
Players falling below the KillZ height aren't killed immediately, but only when they land or fall below KillZ - SoftKill
.
KillZ
Type: float
Actors, especially Pawns, falling below this height are killed. More specificly, the engine calls the actor's FellOutOfWorld() event with this zone's KillZDamageType as parameter and the actor decides, how to handle this.
Default value: -262143.0
KillZDamageType
Type: class<KillZDamageType>
This is passed to an actor's FellOutOfWorld() event to allow different KillZ effects.
Default value: Class'Engine.KillZDamageType'
SoftKill
Type: float
Additional grace distance players are allowed to fall (or fly) below the KillZ height before actually getting killed.
Default value: 2500.0
Default values
Property | Value |
---|---|
bGameRelevant | True |
bNoDelete | True |
bStatic | True |
Subobjects
Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
No new values.