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Difference between revisions of "UnrealKismet"
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UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code. | UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code. | ||
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[http://udn.epicgames.com/Three/KismetExamples.html Kismet Examples] | [http://udn.epicgames.com/Three/KismetExamples.html Kismet Examples] | ||
− | + | [[UnrealKismet_Sequence_Objects|Sequence Object Reference Page]] | |
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+ | [[Category:Kismet]] |
Revision as of 09:06, 5 February 2012
UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code.
Sequence Objects
Each sequence object is a self-contained black box which performs a single purpose. The types of sequence objects available are:
- Actions - These are objects which perform some action on the Actors in your level.
- Conditions - These do not actually affect the level, but the control flow of your sequence. They make decisions on which output to fire depending on some condition.
- Variables - These objects simply store information of a particular type for use by an Event, Action or Condition.
- Events - These are objects which create an 'input' to your sequence, possibly from an Actor in the game. A common example is the Level Loaded event which fires when the level begins.
For a basic understanding of UnrealKismet, it is highly recommended to visit the UDN pages on the topic, as they are among the best Epic has to offer.