Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UnrealKismet"
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UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code. | UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code. | ||
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== Sequence Objects == | == Sequence Objects == |
Latest revision as of 11:56, 9 February 2012
UnrealKismet is a Visual Scripting system within the UDK that allows artists that don't possess programming knowledge to create scripted behavior from within levels in a relatively quick and intuitive manner. It has been called a rapid prototype editor, as it is powerful enough in many cases to be used to test out complete gameplay concepts without writing a single line of UnrealScript code.
Sequence Objects[edit]
Each sequence object is a self-contained black box which performs a single purpose. The types of sequence objects available are:
- Actions - These are objects which perform some action on the Actors in your level.
- Conditions - These do not actually affect the level, but the control flow of your sequence. They make decisions on which output to fire depending on some condition.
- Variables - These objects simply store information of a particular type for use by an Event, Action or Condition.
- Events - These are objects which create an 'input' to your sequence, possibly from an Actor in the game. A common example is the Level Loaded event which fires when the level begins.
For a basic understanding of UnrealKismet, it is highly recommended to visit the UDN pages on the topic, as they are among the best Epic has to offer.