My program doesn't have bugs. It just develops random features.
Difference between revisions of "UnrealScript Utils"
From Unreal Wiki, The Unreal Engine Documentation Site
(Created page with 'This article is a organized collection of UnrealScript utils made by the unreal community. {{expand}} ==Map utilities== A collection of utilities for use with map scripts i.…') |
m (→Unreal Engine 2) |
||
Line 15: | Line 15: | ||
:[[HSV-RGB Conversion]] Provides functions and structs to convert HSV colors to the RGB color format. | :[[HSV-RGB Conversion]] Provides functions and structs to convert HSV colors to the RGB color format. | ||
===Unreal Engine 2=== | ===Unreal Engine 2=== | ||
− | :[[ | + | :[[User:Eliot/ColorTags_Operators_(UE3)|ColorTags Operators]] Provides operators and functions to convert a [[color]] struct to a color tag. |
==See also== | ==See also== | ||
[[:Category:UnrealScript utils|All UnrealScript utils articles]] | [[:Category:UnrealScript utils|All UnrealScript utils articles]] |
Revision as of 05:33, 15 May 2010
This article is a organized collection of UnrealScript utils made by the unreal community.
Please help improve this article or section by expanding it. |
Contents
Map utilities
A collection of utilities for use with map scripts i.e. Brushes, Actors and Actions.
Please help improve this article or section by expanding it. |
Mutator/Mod utilities
A collection of utilities you can use within your mutators/mods.
UT2004
- Adding a tab to the playerlogin menu Source code to add tab for your mutator's menu to the PlayerLoginMenu without replacing it!.
General utilities
Unreal Engine 3
- HSV-RGB Conversion Provides functions and structs to convert HSV colors to the RGB color format.
Unreal Engine 2
- ColorTags Operators Provides operators and functions to convert a color struct to a color tag.