Always snap to grid
Difference between revisions of "UnrealScript history"
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m (good stuff, func rep, func mods) |
(I suggest that we have a 'keywords' file in each namespace, UE3:Keywords_(UT3) as an example, then a template can auto tell us part history) |
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<br> | <br> | ||
''Removed'' [[#exec Directives]] | ''Removed'' [[#exec Directives]] | ||
+ | <br> | ||
+ | ''New'' [[Classes#Modifiers|Class modifiers]] | ||
<br> | <br> | ||
''New'' [[Metadata]] | ''New'' [[Metadata]] | ||
Line 19: | Line 21: | ||
''New'' [[Constants|Constants can be accessed from other classes]] | ''New'' [[Constants|Constants can be accessed from other classes]] | ||
<br> | <br> | ||
− | ''New'' [[Variables#modifiers| | + | ''New'' [[Variables#modifiers|Variable modifiers]] |
<br> | <br> | ||
''Removed'' Function replication in the [[Replication_Block|Replication Block]] | ''Removed'' Function replication in the [[Replication_Block|Replication Block]] | ||
<br> | <br> | ||
− | ''New'' [[Functions#Modifiers| | + | ''New'' [[Functions#Modifiers|Function modifiers]] |
{{Expand}} | {{Expand}} |
Revision as of 00:09, 22 April 2010
Changes between UT3 and UDK
Please help improve this article or section by expanding it. |
Changes between UT2004 and UT3
New Preprocessor
New Interfaces
Removed #exec Directives
New Class modifiers
New Metadata
New Overriding parent subobjects etc
New Components
New New array operations
New Constants can be accessed from other classes
New Variable modifiers
Removed Function replication in the Replication Block
New Function modifiers
Please help improve this article or section by expanding it. |
Changes between UT and UT2004
Please help improve this article or section by expanding it. |