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Difference between revisions of "UnrealScript history"
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m (→Changes between UT and UT2004) |
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+ | This article contains a summary of important changes in [[UnrealScript]] between different versions of the [[Unreal Engine]]. | ||
+ | |||
==Changes between UT3 and UDK== | ==Changes between UT3 and UDK== | ||
+ | *''New'' [[Classes#Modifiers|Class modifiers]] | ||
+ | *''New'' [[Dynamic_arrays#Additional array operations in Unreal Engine 3|Additional dynamic array operations]] | ||
+ | *''New'' [[Variables#Modifiers|Variable modifiers]] | ||
+ | *''New'' [[Functions#Modifiers|Function modifiers]] | ||
{{Expand}} | {{Expand}} | ||
==Changes between UT2004 and UT3== | ==Changes between UT2004 and UT3== | ||
− | ''New'' [[Preprocessor]] | + | *''New'' [[Preprocessor]] |
− | + | *''New'' [[Interfaces]] | |
− | ''New'' [[Interfaces]] | + | *''Removed'' [[#exec Directives]] |
− | + | *''New'' [[Classes#Modifiers|Class modifiers]] | |
− | ''Removed'' [[#exec Directives]] | + | *''New'' [[Metadata]] |
− | + | *''New'' [[Subobjects|Overriding parent subobjects etc]] | |
− | ''New'' [[Classes#Modifiers|Class modifiers]] | + | *''New'' [[Components]] |
− | + | *''New'' [[Dynamic_arrays#Additional array operations in Unreal Engine 3|Additional dynamic array operations]] | |
− | ''New'' [[Metadata]] | + | *''New'' [[Constants|Constants can be accessed from other classes]] |
− | + | *''New'' [[Variables#Modifiers|Variable modifiers]] | |
− | ''New'' [[Subobjects|Overriding parent subobjects etc]] | + | *''Removed'' [[Function replication]] in the [[Replication block]] |
− | + | *''New'' [[Functions#Modifiers|Function modifiers]] | |
− | ''New'' [[Components]] | + | *''New'' [[defaultproperties#Default struct properties|Default properties block for structs]] |
− | + | *''New'' [[Functions#Parameters|Default value declaration for optional parameters]] | |
− | ''New'' [[Dynamic_arrays# | + | |
− | + | ||
− | ''New'' [[Constants|Constants can be accessed from other classes]] | + | |
− | + | ||
− | ''New'' [[Variables# | + | |
− | + | ||
− | ''Removed'' Function replication in the [[ | + | |
− | + | ||
− | ''New'' [[Functions#Modifiers|Function modifiers]] | + | |
− | + | ||
− | ''New'' [[ | + | |
{{Expand}} | {{Expand}} | ||
==Changes between UT and UT2004== | ==Changes between UT and UT2004== | ||
− | ''New'' [[Classes#Modifiers|Class modifiers]] | + | *''New'' [[Classes#Modifiers|Class modifiers]] |
− | + | *''New'' [[Dynamic arrays]] (existed before, but now fully useable from UnrealScript) | |
− | ''New'' | + | *''New'' [[Variables#Modifiers|Variable modifiers]] |
− | + | *''New'' [[Functions#Modifiers|Function modifiers]] | |
− | ''New'' [[Variables# | + | *''New'' [[Structs#Modifiers|Struct modifiers]] |
− | + | *''New'' [[Subobjects]] | |
− | ''New'' [[Functions#Modifiers|Function modifiers]] | + | *''Removed'' [[Variable replication]] from client to server |
− | + | ||
{{Expand}} | {{Expand}} |
Revision as of 01:42, 22 April 2010
This article contains a summary of important changes in UnrealScript between different versions of the Unreal Engine.
Changes between UT3 and UDK
- New Class modifiers
- New Additional dynamic array operations
- New Variable modifiers
- New Function modifiers
Please help improve this article or section by expanding it. |
Changes between UT2004 and UT3
- New Preprocessor
- New Interfaces
- Removed #exec Directives
- New Class modifiers
- New Metadata
- New Overriding parent subobjects etc
- New Components
- New Additional dynamic array operations
- New Constants can be accessed from other classes
- New Variable modifiers
- Removed Function replication in the Replication block
- New Function modifiers
- New Default properties block for structs
- New Default value declaration for optional parameters
Please help improve this article or section by expanding it. |
Changes between UT and UT2004
- New Class modifiers
- New Dynamic arrays (existed before, but now fully useable from UnrealScript)
- New Variable modifiers
- New Function modifiers
- New Struct modifiers
- New Subobjects
- Removed Variable replication from client to server
Please help improve this article or section by expanding it. |