Mostly Harmless
Difference between revisions of "UnrealScript history"
From Unreal Wiki, The Unreal Engine Documentation Site
m (more stuff and some fixes) |
m (Not sure if all of those were done in UT2003 so please correct this if not.) |
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{{Expand}} | {{Expand}} | ||
− | ==Changes between | + | ==Changes between UT2003 and UT2004== |
+ | *''New'' [[Variables#Modifiers|Variable modifiers]] | ||
+ | *''New'' [[Classes#Modifiers|Class modifiers]] | ||
+ | |||
+ | ==Changes between UT and UT2003== | ||
*''New'' [[Classes#Modifiers|Class modifiers]] | *''New'' [[Classes#Modifiers|Class modifiers]] | ||
*''New'' [[Dynamic arrays]] (existed before, but now fully useable from UnrealScript) | *''New'' [[Dynamic arrays]] (existed before, but now fully useable from UnrealScript) |
Latest revision as of 18:48, 14 May 2010
This article contains a summary of important changes in UnrealScript between different versions of the Unreal Engine.
Contents
Changes between UT3 and UDK[edit]
- New Class modifiers
- New Additional dynamic array operations
- New Variable modifiers
- New Function modifiers
Please help improve this article or section by expanding it. |
Changes between UT2004 and UT3[edit]
- New Preprocessor
- New Interfaces
- Removed #exec Directives
- New Class modifiers
- New Metadata
- New Overriding parent subobjects etc
- New Components
- New Additional dynamic array operations
- New Constants can be accessed from other classes
- New Variable modifiers
- Removed Function replication in the Replication block
- New Function modifiers
- New Default properties block for structs
- New Default value declaration for optional parameters
Please help improve this article or section by expanding it. |
Changes between UT2003 and UT2004[edit]
- New Variable modifiers
- New Class modifiers
Changes between UT and UT2003[edit]
- New Class modifiers
- New Dynamic arrays (existed before, but now fully useable from UnrealScript)
- New Variable modifiers
- New Function modifiers
- New Struct modifiers
- New Subobjects
- Removed Variable replication from client to server
Please help improve this article or section by expanding it. |