I'm a doctor, not a mechanic
Difference between revisions of "UnrealScript reference"
From Unreal Wiki, The Unreal Engine Documentation Site
m (added metadata, replication block links, fixed flow control link) |
m (added function call specifiers to flow control, dunno if this is the right spot seemed better under this then state/function.) |
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** [[Switch statement]] | ** [[Switch statement]] | ||
** [[While loop]] | ** [[While loop]] | ||
+ | ** [[Function call specifiers]] | ||
[[Category:UnrealScript reference|UnrealScript reference]] | [[Category:UnrealScript reference|UnrealScript reference]] |
Revision as of 12:38, 20 April 2010
This group of articles describes UnrealScript language features at the source code level. It is no official document, but aims to cover all features of the UnrealScript language as it is implemented in the Unreal Tournament series. Note that there may be additional features in the implementation of UnrealScript in licensee games.
This article related to UnrealScript or the UnrealScript API is a stub. You can help Unreal Wiki by expanding it. |
- UnrealScript source file format
- Declarations
- Classes
- Interfaces (only Unreal Engine 3 and some Unreal Engine 2 games)
- Variables
- Enums
- Structs
- Constants
- Functions
- Operators
- Delegates (not in Unreal Engine 1)
- States
- Replication block
- Defaultproperties
- Subobjects (not in Unreal Engine 1)
- Types
- Static arrays
- Dynamic arrays (not in Unreal Engine 1)
- Literals
- Flow control