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Difference between revisions of "UnrealScript source code"

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The [[UnrealScript]] source code is available for several games.
 
The [[UnrealScript]] source code is available for several games.
  
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The UnrealScript sources must be extracted through UnrealEd. (see [[#Exporting source code|Exporting source code]])
 
The UnrealScript sources must be extracted through UnrealEd. (see [[#Exporting source code|Exporting source code]])
 
* [http://unrealtournament2004.filefront.com/file/Unreal_Tournament_Source_Code;50393 Build 432 native headers]
 
* [http://unrealtournament2004.filefront.com/file/Unreal_Tournament_Source_Code;50393 Build 432 native headers]
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* [http://www.koehler-homepage.de/Wormbo/download2k3.html#UScript Extracted UT v436 UnrealScript sources by Wormbo]
  
 
===Unreal Tournament 2003===
 
===Unreal Tournament 2003===
* [http://download.beyondunreal.com/fileworks.php/official/ut2003/ut2003-2225-source.zip Build 2225 UnrealScript sources] (includes source code for the Epic Bonuspack and the ProUI package that provides the limited GUI for a special competition version of UT2003)
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* [http://www.koehler-homepage.de/Wormbo/download2k3.html#UScript Mirror for UT2003 v2225 UnrealScript sources by Wormbo] (includes source code for the Epic Bonuspack and the ProUI package that provides the limited GUI for a special competition version of UT2003)
  
 
===Unreal Tournament 2004===
 
===Unreal Tournament 2004===
* [http://download.beyondunreal.com/fileworks.php/official/ut2004/ut2004scripts3369.zip Build 3369 UnrealScript sources] (contains the complete native source code for [[:Category:Classes in UT2004 package Onslaught|Onslaught classes]] and native code snippets from some Engine classes)
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* [http://www.gamefront.com/files/4421162/ut2004scripts3369_zip Build 3369 UnrealScript sources] (contains the complete native source code for [[:Category:Classes in UT2004 package Onslaught|Onslaught classes]] and native code snippets from some Engine classes)
* [[udn2:USCRIPTDownload|Other versions and debug packages]]
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* [http://www.gamefront.com/files/4421220/ut2004debug3369_zip Build 3369 debug packages]
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* [http://www.koehler-homepage.de/Wormbo/download2k4.html#UScript Mirror for UT2004 v3369 UnrealScript sources and debug packages by Wormbo]
  
 
===Unreal Tournament 3===
 
===Unreal Tournament 3===
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* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.1.rar Version 1.1 UnrealScript sources]
 
* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.1.rar Version 1.1 UnrealScript sources]
 
* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.0.rar Version 1.0 UnrealScript sources]
 
* [http://udn.epicgames.com/Files/UT3/Mods/UT3ScriptSource_1.0.rar Version 1.0 UnrealScript sources]
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* [http://www.koehler-homepage.de/Wormbo/download3.html#UScript Mirror for UT3 v2.1 UnrealScript sources by Wormbo]
  
 
===Unreal Development Kit===
 
===Unreal Development Kit===
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==Browsing source code==
 
==Browsing source code==
You can view the [[UC File|.uc files]] with any [[text editor]]. To browse the source code, a special tool like [[UnCodeX]] is recommended.
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You can view the [[UC File|.uc files]] with any [[wp:text editor|text editor]]. To browse the source code, a special tool like [[UnCodeX]] is recommended.
  
 
[[Category:Programming articles]]
 
[[Category:Programming articles]]

Revision as of 02:38, 26 October 2012

The UnrealScript source code is available for several games.

Downloads

Unreal Tournament

The UnrealScript sources must be extracted through UnrealEd. (see Exporting source code)

Unreal Tournament 2003

Unreal Tournament 2004

Unreal Tournament 3

Unreal Development Kit

The source code is included in the UDK download.

Exporting source code

The source code can be exported in many Unreal Engine games with the UnrealEd Actor Classes Browser by clicking the Export All Scripts in the File context menu.

Note: Exporting scripts is not recommend if original scripts are available because they are not 100% identical as those you can download above. The compiler removes defaultproperties and cpptext sections from source files during import. Cpptext lines will be replaced by the comment // (cpptext) to prevent line number changes, the defaultproperties block is removed without replacement, which is why it should always be placed at the end of the file after all other code. This does not apply to C++ and defaults blocks for structs.

When exporting sources, the exporter generates a new defaultproperties block from the class properties at export time. Only properties that differ from the parent class are exported, localized and configurable properties are read from the corresponding localization or configuration files. Subobjects are only exported if they are assigned to a variable declared with the modifier export (UE2) or if they are a subclass of the Component class (UE3). Note that defaultproperties and subobjects exported from UE3 include the Name and ObjectArchetype properties (which you should never specify in your own code - Name must be specified on the Begin Object line and ObjectArchetype is implied through the class or inherited subobject definition) and various invalid parameters in the Begin Object line.

Browsing source code

You can view the .uc files with any text editor. To browse the source code, a special tool like UnCodeX is recommended.