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UnrealScript syntax

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Revision as of 23:50, 8 August 2010 by Eliot (Talk | contribs) (Keywords: Added ForceScriptOrder)

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Style

These sections explain styles you should use. The style is based upon Epic's style used in UnrealScript.


Names

All variable/function names should be UpperCamelCased, e.g. var Object OwnerObject.

Bool

Bool's should start with a lowercase b, e.g. bool bUnrealScriptStyle.

Enum

Enum's should start with uppercase E, e.g. enum EUnrealScriptStyle. Members should all start with all uppercase characters of the enum's name followed by a _, e.g.

enum EUnrealScriptStyle
{
    USS_Personal,
    USS_EpicGames
};

Interface

Interface's should start with a uppercase I, e.g. interface IUnrealScriptStyle.

Keywords

This section lists all known UnrealScript keywords(178). This includes hardcoded funtionality of arrays like Insert etc, as well deprecated, postponed, re-named and canceled keywords.

A

B

C

D

E

F

G

H

I

K

L

M

N

O

P

R

S

T

U

V

W