My program doesn't have bugs. It just develops random features.

Difference between revisions of "Unreal Engine 3"

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{{Infobox software
 
{{Infobox software
 
| name                  = Unreal Engine 3
 
| name                  = Unreal Engine 3
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| website                = [http://www.epicgames.com http://www.epicgames.com]
 
| website                = [http://www.epicgames.com http://www.epicgames.com]
 
}}<br>
 
}}<br>
''Unreal Engine 3'' is a computer [[game engine]] developed by [[Epic Games]]. It is the third generation of [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Technology] (UE3), designed for [[DirectX]] 9/10 [[Personal computer|PC]]s, the [[Xbox 360]] and [[PlayStation 3]].
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''Unreal Engine 3'' is a computer [[wp:game engine|game engine]] developed by [[Epic Games]]. It is the third generation of [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Technology] (UE3), designed for [[wp:DirectX]] 9/10 [[wp:Personal computer|PC]]s, the [[wp:Xbox 360|Xbox 360]] and [[wp:PlayStation 3|PlayStation 3]].
Its renderer supports many advanced techniques including [[High dynamic range rendering|HDRR]], [[per-pixel lighting]], and dynamic shadows, and builds upon the tools available in previous versions of the engine.
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{{ambox|text=Id actually say it was designed to be platform independent myself, unfortunately for Epic they are at the mercy of hardware vendors like MS and Sony}}
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Its renderer supports many advanced techniques including [[wp:High dynamic range rendering|HDRR]], [[wp:per-pixel lighting]], and dynamic shadows, and builds upon the tools available in previous versions of the engine.
  
Epic has used this version of the engine for their in-house games ''[[Unreal Tournament 3]]'', ''[[Gears of War]]'' and an improved version for ''[[Gears of War 2]]''. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including [[Atari]], [[Activision]], [[Capcom]], [[Disney]], [[Konami]], [[Koei]], [[2K Games]], [[Midway Games]], [[THQ]], [[Ubisoft]], [[Sega]], [[Sony]], [[Electronic Arts]], [[Square Enix]], [[3D Realms]] and more.  
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Epic has used this version of the engine for their in-house games ''[[Unreal Tournament 3]]'', ''[[Gears of War]]'' and an improved version for ''[[Gears of War 2]]''. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including [[wp:Atari|Atari]], [[wp:Activision|Activision]], [[wp:Capcom|Capcom]], [[wp:Disney|Disney]], [[wp:Konami|Konami]], [[wp:Koei|Koei]], [[wp:2K Games|2K Games]], [[wp:Midway Games|Midway Games]], [[wp:THQ|THQ]], [[wp:Ubisoft|Ubisoft]], [[wp:Sega|Sega]], [[wp:Sony|Sony]]], [[wp:Electronic Arts|Electronic Arts]], [[wp:Square Enix|Square Enix]], [[wp:3D Realms|3D Realms]] and more.  
  
 
==Updates==
 
==Updates==
[[Epic Games]] announced at [[Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. [http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/ These included]
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[[Epic Games]] announced at [[wp:Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. [http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/ These included]
*High-quality static lighting with next-generation effects, such as soft shadows with accurate [[Umbra#Penumbra | penumbrae]], [[Diffuse reflection | diffuse]] and [[Specular reflection | specular]] inter-reflection and [[Color bleeding (computer graphics) | color bleeding]]
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*High-quality static lighting with next-generation effects, such as soft shadows with accurate [[wp:Umbra#Penumbra | penumbrae]], [[wp:Diffuse reflection | diffuse]] and [[wp:Specular reflection | specular]] inter-reflection and [[wp:Color bleeding (computer graphics) | color bleeding]]
 
*The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments
 
*The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments
*[[Soft body dynamics | soft-body physics]]
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*[[wp:Soft body dynamics | soft-body physics]]
 
*Simulation of large crowds.
 
*Simulation of large crowds.
  
 
==Non-Gaming Use==
 
==Non-Gaming Use==
  
In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards{{Citation needed| reason=The previous author had put this here, I'm assuming he/she can provide the needed citation|date=January 2010}}
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In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[wp:CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards.
  
In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[iPod touch]]. They said that this will also support [[iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[http://anandtech.com/gadgets/showdoc.aspx?i=3695 link]
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In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[wp:iPod touch]]. They said that this will also support [[wp:iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[http://anandtech.com/gadgets/showdoc.aspx?i=3695 link]
  
== Games using or licensing Unreal Engine 3 ==
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==Games using or licensing Unreal Engine 3==
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*[[Gears of War]]
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*[[Unreal Tournament 3]]
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*[[Unreal Development Kit]]
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=== ===
 
{{Main|List of Unreal Engine games#Unreal Engine 3}}
 
{{Main|List of Unreal Engine games#Unreal Engine 3}}
  

Revision as of 10:20, 23 April 2010

Template:Infobox software
Unreal Engine 3 is a computer game engine developed by Epic Games. It is the third generation of Unreal Technology (UE3), designed for wp:DirectX 9/10 PCs, the Xbox 360 and PlayStation 3.

Its renderer supports many advanced techniques including HDRR, wp:per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.

Epic has used this version of the engine for their in-house games Unreal Tournament 3, Gears of War and an improved version for Gears of War 2. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway Games, THQ, Ubisoft, Sega, Sony], Electronic Arts, Square Enix, 3D Realms and more.

Updates

Epic Games announced at GDC 2009 some improvements made to the Unreal Engine 3. These included

Non-Gaming Use

In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including construction simulation and design, driving simulation, virtual reality shopping malls and film storyboards.

In December 2009, Epic demoed UE3 running on Apple's 3rd generation wp:iPod touch. They said that this will also support wp:iPhone 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.link

Games using or licensing Unreal Engine 3

Main article: List of Unreal Engine games#Unreal Engine 3

See also

External links