My program doesn't have bugs. It just develops random features.
Difference between revisions of "Unreal Engine 3"
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==Updates== | ==Updates== | ||
− | [[Epic Games]] announced at [[Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. | + | [[Epic Games]] announced at [[Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. [http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/ These included] |
*High-quality static lighting with next-generation effects, such as soft shadows with accurate [[Umbra#Penumbra | penumbrae]], [[Diffuse reflection | diffuse]] and [[Specular reflection | specular]] inter-reflection and [[Color bleeding (computer graphics) | color bleeding]] | *High-quality static lighting with next-generation effects, such as soft shadows with accurate [[Umbra#Penumbra | penumbrae]], [[Diffuse reflection | diffuse]] and [[Specular reflection | specular]] inter-reflection and [[Color bleeding (computer graphics) | color bleeding]] | ||
*The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments | *The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments | ||
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In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards{{Citation needed| reason=The previous author had put this here, I'm assuming he/she can provide the needed citation|date=January 2010}} | In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards{{Citation needed| reason=The previous author had put this here, I'm assuming he/she can provide the needed citation|date=January 2010}} | ||
− | In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[iPod touch]]. They said that this will also support [[iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010. | + | In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[iPod touch]]. They said that this will also support [[iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[http://anandtech.com/gadgets/showdoc.aspx?i=3695 link] |
== Games using or licensing Unreal Engine 3 == | == Games using or licensing Unreal Engine 3 == | ||
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*[[Unreal Engine]] | *[[Unreal Engine]] | ||
*[[List of game engines]] | *[[List of game engines]] | ||
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==External links== | ==External links== | ||
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[[Category:Unreal]] | [[Category:Unreal]] | ||
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[[Category:Virtual reality]] | [[Category:Virtual reality]] |
Revision as of 21:54, 20 April 2010
Template:Infobox software
Unreal Engine 3 is a computer game engine developed by Epic Games. It is the third generation of Unreal Technology (UE3), designed for DirectX 9/10 PCs, the Xbox 360 and PlayStation 3. Its renderer supports many advanced techniques including HDRR, per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.
Epic has used this version of the engine for their in-house games Unreal Tournament 3, Gears of War and an improved version for Gears of War 2. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway Games, THQ, Ubisoft, Sega, Sony, Electronic Arts, Square Enix, 3D Realms and more.
Contents
Updates
Epic Games announced at GDC 2009 some improvements made to the Unreal Engine 3. These included
- High-quality static lighting with next-generation effects, such as soft shadows with accurate penumbrae, diffuse and specular inter-reflection and color bleeding
- The ability to add fracture effects to static meshes to simulate destructible environments
- soft-body physics
- Simulation of large crowds.
Non-Gaming Use
In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including construction simulation and design, driving simulation, virtual reality shopping malls and film storyboardsTemplate:Citation needed
In December 2009, Epic demoed UE3 running on Apple's 3rd generation iPod touch. They said that this will also support iPhone 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.link
Games using or licensing Unreal Engine 3
- Main article: List of Unreal Engine games#Unreal Engine 3