I love the smell of UnrealEd crashing in the morning. – tarquin
Difference between revisions of "Unreal Engine 3"
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{{Infobox software | {{Infobox software | ||
| name = Unreal Engine 3 | | name = Unreal Engine 3 | ||
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| website = [http://www.epicgames.com http://www.epicgames.com] | | website = [http://www.epicgames.com http://www.epicgames.com] | ||
}}<br> | }}<br> | ||
− | ''Unreal Engine 3'' is a computer [[game engine]] developed by [[Epic Games]]. It is the third generation of [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Technology] (UE3), designed for [[DirectX]] 9/10 [[Personal computer|PC]]s, the [[Xbox 360]] and [[PlayStation 3]]. | + | ''Unreal Engine 3'' is a computer [[wp:game engine|game engine]] developed by [[Epic Games]]. It is the third generation of [http://www.unrealtechnology.com/html/technology/ue30.shtml Unreal Technology] (UE3), designed for [[wp:DirectX]] 9/10 [[wp:Personal computer|PC]]s, the [[wp:Xbox 360|Xbox 360]] and [[wp:PlayStation 3|PlayStation 3]]. |
− | Its renderer supports many advanced techniques including [[High dynamic range rendering|HDRR]], [[per-pixel lighting]], and dynamic shadows, and builds upon the tools available in previous versions of the engine. | + | {{ambox|text=Id actually say it was designed to be platform independent myself, unfortunately for Epic they are at the mercy of hardware vendors like MS and Sony}} |
+ | Its renderer supports many advanced techniques including [[wp:High dynamic range rendering|HDRR]], [[wp:per-pixel lighting]], and dynamic shadows, and builds upon the tools available in previous versions of the engine. | ||
− | Epic has used this version of the engine for their in-house games ''[[Unreal Tournament 3]]'', ''[[Gears of War]]'' and an improved version for ''[[Gears of War 2]]''. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including [[Atari]], [[Activision]], [[Capcom]], [[Disney]], [[Konami]], [[Koei]], [[2K Games]], [[Midway Games]], [[THQ]], [[Ubisoft]], [[Sega]], [[Sony]], [[Electronic Arts]], [[Square Enix]], [[3D Realms]] and more. | + | Epic has used this version of the engine for their in-house games ''[[Unreal Tournament 3]]'', ''[[Gears of War]]'' and an improved version for ''[[Gears of War 2]]''. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including [[wp:Atari|Atari]], [[wp:Activision|Activision]], [[wp:Capcom|Capcom]], [[wp:Disney|Disney]], [[wp:Konami|Konami]], [[wp:Koei|Koei]], [[wp:2K Games|2K Games]], [[wp:Midway Games|Midway Games]], [[wp:THQ|THQ]], [[wp:Ubisoft|Ubisoft]], [[wp:Sega|Sega]], [[wp:Sony|Sony]]], [[wp:Electronic Arts|Electronic Arts]], [[wp:Square Enix|Square Enix]], [[wp:3D Realms|3D Realms]] and more. |
==Updates== | ==Updates== | ||
− | [[Epic Games]] announced at [[Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. [http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/ These included] | + | [[Epic Games]] announced at [[wp:Game Developers Conference|GDC]] 2009 some improvements made to the Unreal Engine 3. [http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/ These included] |
− | *High-quality static lighting with next-generation effects, such as soft shadows with accurate [[Umbra#Penumbra | penumbrae]], [[Diffuse reflection | diffuse]] and [[Specular reflection | specular]] inter-reflection and [[Color bleeding (computer graphics) | color bleeding]] | + | *High-quality static lighting with next-generation effects, such as soft shadows with accurate [[wp:Umbra#Penumbra | penumbrae]], [[wp:Diffuse reflection | diffuse]] and [[wp:Specular reflection | specular]] inter-reflection and [[wp:Color bleeding (computer graphics) | color bleeding]] |
*The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments | *The ability to add fracture effects to [[Static mesh | static meshes]] to simulate destructible environments | ||
− | *[[Soft body dynamics | soft-body physics]] | + | *[[wp:Soft body dynamics | soft-body physics]] |
*Simulation of large crowds. | *Simulation of large crowds. | ||
==Non-Gaming Use== | ==Non-Gaming Use== | ||
− | In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards | + | In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including [[wp:CAD/CAM|construction simulation and design]], driving simulation, virtual reality shopping malls and film storyboards. |
− | In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[iPod touch]]. They said that this will also support [[iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[http://anandtech.com/gadgets/showdoc.aspx?i=3695 link] | + | In December 2009, Epic demoed UE3 running on [[Apple Inc.|Apple]]'s 3rd generation [[wp:iPod touch]]. They said that this will also support [[wp:iPhone]] 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.[http://anandtech.com/gadgets/showdoc.aspx?i=3695 link] |
− | == Games using or licensing Unreal Engine 3 == | + | ==Games using or licensing Unreal Engine 3== |
+ | *[[Gears of War]] | ||
+ | *[[Unreal Tournament 3]] | ||
+ | *[[Unreal Development Kit]] | ||
+ | === === | ||
{{Main|List of Unreal Engine games#Unreal Engine 3}} | {{Main|List of Unreal Engine games#Unreal Engine 3}} | ||
Revision as of 09:20, 23 April 2010
Template:Infobox software
Unreal Engine 3 is a computer game engine developed by Epic Games. It is the third generation of Unreal Technology (UE3), designed for wp:DirectX 9/10 PCs, the Xbox 360 and PlayStation 3.
Id actually say it was designed to be platform independent myself, unfortunately for Epic they are at the mercy of hardware vendors like MS and Sony |
Its renderer supports many advanced techniques including HDRR, wp:per-pixel lighting, and dynamic shadows, and builds upon the tools available in previous versions of the engine.
Epic has used this version of the engine for their in-house games Unreal Tournament 3, Gears of War and an improved version for Gears of War 2. Due to aggressive licensing, this current iteration has garnered a great deal of support from several big licensees, including Atari, Activision, Capcom, Disney, Konami, Koei, 2K Games, Midway Games, THQ, Ubisoft, Sega, Sony], Electronic Arts, Square Enix, 3D Realms and more.
Updates
Epic Games announced at GDC 2009 some improvements made to the Unreal Engine 3. These included
- High-quality static lighting with next-generation effects, such as soft shadows with accurate penumbrae, diffuse and specular inter-reflection and color bleeding
- The ability to add fracture effects to static meshes to simulate destructible environments
- soft-body physics
- Simulation of large crowds.
Non-Gaming Use
In addition to the game industry, UE3 has also seen adoption by many non-gaming projects including construction simulation and design, driving simulation, virtual reality shopping malls and film storyboards.
In December 2009, Epic demoed UE3 running on Apple's 3rd generation wp:iPod touch. They said that this will also support wp:iPhone 3GS, and also an unknown mobile platform set to be unveiled at CES 2010.link
Games using or licensing Unreal Engine 3
- Main article: List of Unreal Engine games#Unreal Engine 3