Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "Unreal Wiki:Sandbox"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(testing DPL with many categories)
Line 1: Line 1:
 
Do not edit the area above the separator line, please.
 
Do not edit the area above the separator line, please.
 
----
 
----
[[Legacy:Actor]]
+
UIComp_DrawImage custom subclasses:
[[Actor]]
+
{{#dpl:
[[UE3:Actor (UT3)]]
+
|category=Subclasses of UIComp_DrawImage{{#if:UE3|{{!}}Subclasses of UIComp_DrawImage (UE3)}}{{#if:UT3|{{!}}Subclasses of UIComp_DrawImage (UT3)}}
[[Project:Sandbox]]
+
|category=Custom classes{{#if:UE3|{{!}}Custom UE3-specific classes}}{{#if:UT3|{{!}}Custom UT3-specific classes}}
 
+
|namespace={{#if:UE3|{{!}}UE3}}{{!}}User
Bar
+
|format=,[[%PAGE%|%TITLE%]],,
 
+
|inlinetext=, 
Testing UScript highlighter...
+
|shownamespace=false
<uscript>
+
|replaceintitle=/ (?!\()/,_
class X extends Y within Z
+
|resultsheader=\n;Known custom subclasses&#58;:
    implements(I)
+
|oneresultheader=\n;Known custom subclass&#58;:
    nottransient;
+
|noresultsheader=<nowiki></nowiki>
 
+
|allowcachedresults=true
`include(SomeFile.uci)
+
}}
 
+
 
+
var(Group) interp struct Type {
+
  var() bool bCorrect;
+
  var array<class<Actor> > ActorClasses;
+
} VarName;
+
 
+
reliable client function CheckType(optional class<Actor> ActorClass)
+
{
+
  local int i;
+
 
+
  for (i = 0; i < VarName.ActorClasses.Length; ++i) {
+
    if (ActorClass == None || ClassIsChildOf(VarName.ActorClasses[i], ActorClass)) {
+
      VarName.ActorClasses[i].static.StaticSaveConfig();
+
      continue;
+
    }
+
    VarName.ActorClasses.Remove(i--, 1);
+
  }
+
  VarName.bCorrect = True;
+
}
+
 
+
static function byte GetHash(int Value)
+
{
+
  switch (Value) {
+
    case -1:
+
      return 0;
+
    case 0xCAFE:
+
      return 1
+
    default:
+
      return (Value >= 0 && Value < 10) ? class'Hasher'.default.Hash[Value] : (Value & 0xff);
+
  }
+
}
+
 
+
defaultproperties
+
{
+
  VarName.Empty
+
  VarName[0] = {(
+
    bCorrect = True,
+
    ActorClasses.Add(class'ReplicationInfo')
+
  )}
+
}
+
</uscript>
+

Revision as of 01:54, 9 August 2015

Do not edit the area above the separator line, please.


UIComp_DrawImage custom subclasses: