I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "Unreal Wiki:Sandbox"
From Unreal Wiki, The Unreal Engine Documentation Site
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+++sdfgsdfg | +++sdfgsdfg | ||
++sdgsdfgs | ++sdgsdfgs | ||
+ | |||
+ | <div class="tree"> | ||
+ | *erergtsdg | ||
+ | **dfgsdfg | ||
+ | ***dfgsdfg | ||
+ | **sdfgsdfgdfg | ||
+ | ***sdfgsdfgsdfg | ||
+ | ***sdfgdsfgsdfg | ||
+ | ****sdfgs dfgsdfgsdfg | ||
+ | **dsfgdsfg | ||
+ | ***sdfgsdfg | ||
+ | **sdgsdfgs | ||
+ | </div> |
Revision as of 03:23, 3 March 2008
Do not edit the area above the separator line, please.
- This correctly replaces, but for obvious reasons doesn't produce links correctly: a, [b]], [c]]
- This doesn't even apply #replace: [[{{#replace:a,b,c|,|]], [[}}]]
- This works, but is very ugly: a, b, c
- Still ugly, but a bit better: a, b, c
UScript highlighter - powered by a slightly modified version of Extension:SyntaxHighlight_GeSHi. A class for all source blocks has been added (highlighted-source), and the indent parameter has been added so you can specify how many spaces to expand tabs to. Larger test here: Project:Sandbox/UScript Test
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class TestCommandlet extends Commandlet;
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function int Main(string Args)
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{
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DynamicLoadObject(Args, class'Class');
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return 0;
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}
Other languages available as well:
my $line = <>; chomp $line; if ($line =~ /^y/i) { print "You answered yes!\n"; } else { print "You answered no!\n"; }
Custom code for tree parser, please abuse:
erergtsdg
dfgsdfg
dfgsdfg
sdfgsdfgdfg
sdfgsdfgsdfg
sdfgdsfgsdfg
sdfgs dfgsdfgsdfg
dsfgdsfg
sdfgsdfg
sdgsdfgs
dfgsdfg
dfgsdfg
sdfgsdfgdfg
sdfgsdfgsdfg
sdfgdsfgsdfg
sdfgs dfgsdfgsdfg
dsfgdsfg
sdfgsdfg
sdgsdfgs
- erergtsdg
- dfgsdfg
- dfgsdfg
- sdfgsdfgdfg
- sdfgsdfgsdfg
- sdfgdsfgsdfg
- sdfgs dfgsdfgsdfg
- dsfgdsfg
- sdfgsdfg
- sdgsdfgs
- dfgsdfg