Cogito, ergo sum

Difference between revisions of "Unreal Wiki:Sandbox"

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(testing DPL with many categories)
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Do not edit the area above the separator line, please.
 
Do not edit the area above the separator line, please.
 
----
 
----
[[Legacy:Actor]]
+
UIComp_DrawImage custom subclasses:
[[Actor]]
+
{{#dpl:
[[UE3:Actor (UT3)]]
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|category=Subclasses of UIComp_DrawImage{{#if:UE3|{{!}}Subclasses of UIComp_DrawImage (UE3)}}{{#if:UT3|{{!}}Subclasses of UIComp_DrawImage (UT3)}}
[[Project:Sandbox]]
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|category=Custom classes{{#if:UE3|{{!}}Custom UE3-specific classes}}{{#if:UT3|{{!}}Custom UT3-specific classes}}
 
+
|namespace={{#if:UE3|{{!}}UE3}}{{!}}User
Bar
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|format=,[[%PAGE%|%TITLE%]],,
 
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|inlinetext=, 
Testing UScript highlighter...
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|shownamespace=false
<uscript>
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|replaceintitle=/ (?!\()/,_
class X extends Y within Z
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|resultsheader=\n;Known custom subclasses&#58;:
    implements(I)
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|oneresultheader=\n;Known custom subclass&#58;:
    nottransient;
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|noresultsheader=<nowiki></nowiki>
 
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|allowcachedresults=true
`include(SomeFile.uci)
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}}
 
+
 
+
var(Group) interp struct Type {
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  var() bool bCorrect;
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  var array<class<Actor> > ActorClasses;
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} VarName;
+
 
+
reliable client function CheckType(optional class<Actor> ActorClass)
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{
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  local int i;
+
 
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  for (i = 0; i < VarName.ActorClasses.Length; ++i) {
+
    if (ActorClass == None || ClassIsChildOf(VarName.ActorClasses[i], ActorClass)) {
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      VarName.ActorClasses[i].static.StaticSaveConfig();
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      continue;
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    }
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    VarName.ActorClasses.Remove(i--, 1);
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  }
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  VarName.bCorrect = True;
+
}
+
 
+
static function byte GetHash(int Value)
+
{
+
  switch (Value) {
+
    case -1:
+
      return 0;
+
    case 0xCAFE:
+
      return 1
+
    default:
+
      return (Value >= 0 && Value < 10) ? class'Hasher'.default.Hash[Value] : (Value & 0xff);
+
  }
+
}
+
 
+
defaultproperties
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{
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  VarName.Empty
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  VarName[0] = {(
+
    bCorrect = True,
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    ActorClasses.Add(class'ReplicationInfo')
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  )}
+
}
+
</uscript>
+

Revision as of 02:54, 9 August 2015

Do not edit the area above the separator line, please.


UIComp_DrawImage custom subclasses: