My program doesn't have bugs. It just develops random features.
Difference between revisions of "Unreal Wiki:Scratchpad"
From Unreal Wiki, The Unreal Engine Documentation Site
Acidsphinx (Talk | contribs) |
Acidsphinx (Talk | contribs) |
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{ | { | ||
local string OutText[NoOfMessages]; | local string OutText[NoOfMessages]; | ||
− | |||
OutText[0]="11"; | OutText[0]="11"; | ||
OutText[1]="22"; | OutText[1]="22"; | ||
Line 22: | Line 21: | ||
OutText[3]="44"; | OutText[3]="44"; | ||
OutText[4]="55"; | OutText[4]="55"; | ||
− | + | return OutText[Rand(NoOfMessages)]; | |
− | + | ||
} | } | ||
</uscript> | </uscript> |
Revision as of 19:00, 14 April 2008
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in 24 hours, you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything.
class MyTriggerMessage extends Trigger placeable; const NoOfMessages=5; function PostBeginPlay() { Super.PostBeginPlay(); Message=GetMessage(); } function string GetMessage() { local string OutText[NoOfMessages]; OutText[0]="11"; OutText[1]="22"; OutText[2]="33"; OutText[3]="44"; OutText[4]="55"; return OutText[Rand(NoOfMessages)]; }