There is no spoon

Difference between revisions of "Unreal Wiki:Scratchpad"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Line 6: Line 6:
  
 
<uscript>
 
<uscript>
    // if spider mode, update rotation based on floor
+
simulated function MonitorVehicleSpawnBlocking()
    function UpdateRotation(float DeltaTime, float maxPitch)
+
{
    {
+
  local HUD myHUD;
    local vector X,Y,Z;
+
  local HUD.HudLocalizedMessage Message;
        local rotator ViewRotation;
+
        local vector MyFloor, CrossDir, FwdDir, OldFwdDir, OldX, RealFloor;
+
  
        if ( bInterpolating || Pawn.bInterpolating )
+
  myHUD = PlayerOwner.myHUD;
        {
+
  Message = myHUD.LocalMessages[0];
            ViewShake(deltaTime);
+
}
            return;
+
        }
+
 
+
GetAxes(Rotation,X,Y,Z);
+
 
+
        TurnTarget = None;
+
        bRotateToDesired = false;
+
        bSetTurnRot = false;
+
 
+
if (PolarityPawn(Pawn).currentSurfaceNormal == -oldSurfaceNormal)
+
MyFloor = oldSurfaceNormal Cross X;
+
else
+
        MyFloor = PolarityPawn(Pawn).currentSurfaceNormal;
+
 
+
        if ( MyFloor != oldSurfaceNormal )
+
        {
+
            // smoothly change floor
+
            RealFloor = MyFloor;
+
            MyFloor = Normal(6*DeltaTime * MyFloor + (1 - 6*DeltaTime) * oldSurfaceNormal);
+
            if ( (RealFloor Dot MyFloor) > 0.9999 )
+
                MyFloor = RealFloor;
+
else
+
{
+
// translate view direction
+
CrossDir = Normal(RealFloor Cross oldSurfaceNormal);
+
FwdDir = CrossDir Cross MyFloor;
+
OldFwdDir = CrossDir Cross oldSurfaceNormal;
+
X = MyFloor * (oldSurfaceNormal Dot X)
+
+ CrossDir * (CrossDir Dot X)
+
+ FwdDir * (OldFwdDir Dot X);
+
X = Normal(X);
+
 
+
Z = MyFloor * (oldSurfaceNormal Dot Z)
+
+ CrossDir * (CrossDir Dot Z)
+
+ FwdDir * (OldFwdDir Dot Z);
+
Z = Normal(Z);
+
oldSurfaceNormal = MyFloor;
+
Y = Normal(MyFloor Cross X);
+
}
+
        }
+
 
+
        if ( (aTurn != 0) || (aLookUp != 0) )
+
        {
+
            // adjust Yaw based on aTurn
+
            if ( aTurn != 0 )
+
                X = Normal(X + 3 * Y * Sin(0.0005*DeltaTime*aTurn));
+
 
+
            // adjust Pitch based on aLookUp
+
            if ( aLookUp != 0 )
+
            {
+
                OldX = X;
+
                X = Normal(X + 3 * Z * Sin(0.0005*DeltaTime*aLookUp));
+
                Z = Normal(X Cross Y);
+
 
+
                // bound max pitch
+
                if ( (Z Dot MyFloor) < 0.25 /* was 0.707 */ )
+
// TODO FIX CAMERA PITCH EXTREMES
+
                {
+
                ClientMessage("OldX: " $ OldX);
+
                    OldX = 0.252*Normal(OldX - MyFloor * (MyFloor Dot OldX));
+
              // WAS:    OldX = Normal(OldX - MyFloor * (MyFloor Dot OldX));
+
                ClientMessage("New OldX: " $ OldX);
+
                   
+
                    if ( (X Dot MyFloor) > 0)
+
                        X = Normal(OldX + MyFloor);
+
                    else
+
                        X = Normal(OldX - MyFloor);
+
ClientMessage("FinalX: " $ X);
+
                    Z = Normal(X Cross Y);
+
                }
+
               
+
            }
+
 
+
            // calculate new Y axis
+
            Y = Normal(MyFloor Cross X);
+
        }
+
        ViewRotation =  OrthoRotation(X,Y,Z);
+
        SetRotation(ViewRotation);
+
        ViewShake(deltaTime);
+
        ViewFlash(deltaTime);
+
        Pawn.FaceRotation(ViewRotation, deltaTime );
+
    }
+
 
</uscript>
 
</uscript>

Revision as of 03:35, 1 May 2008

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in 24 hours, you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything.


simulated function MonitorVehicleSpawnBlocking()
{
  local HUD myHUD;
  local HUD.HudLocalizedMessage Message;
 
  myHUD = PlayerOwner.myHUD;
  Message = myHUD.LocalMessages[0];
}