I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "Unreal Wiki:Scratchpad"

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(hmm, highlighter :()
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<uscript>
 
<uscript>
 
// paste your code here
 
// paste your code here
 +
</uscript>
 +
<br>
 +
<uscript>
 +
class highlightertest extends actor abstract;
 +
 +
`include(langconvert.uci)
 +
 +
// <--
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var bool testthisway;    ///what about this
 +
var bool testthisnoway;    // I should be [green]
 +
var bool testthis;      //I DON'T know whats happenin man
 +
var `colour greytext;
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var `colour greentext;  //Im not green :S
 +
 +
default properties{
 +
 +
}
 +
</uscript>
 +
<br>
 +
<uscript>
 +
class arraytest extends highlightertest;
 +
 +
var protected array< class<actor> > actorlist;
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 +
server function actorlist findinlist(actor A)
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{
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  local array< class<actor> > Rlist;
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  local class<actor> fA;
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  foreach A(fA)
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  {
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    Rlist.Additem(fA);
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  }
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  return Rlist;
 +
}
 +
 +
defaultproperties{
 +
 +
}
 
</uscript>
 
</uscript>

Revision as of 12:32, 27 March 2009

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You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-27 12:32:12), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

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// paste your code here


class highlightertest extends actor abstract;
 
`include(langconvert.uci)
 
// <--
var bool testthisway;     ///what about this
var bool testthisnoway;    // I should be [green]
var bool testthis;       //I DON'T know whats happenin man
var `colour greytext;
var `colour greentext;   //Im not green :S
 
default properties{
 
}


class arraytest extends highlightertest;
 
var protected array< class<actor> > actorlist;
 
server function actorlist findinlist(actor A)
{
   local array< class<actor> > Rlist;
   local class<actor> fA;
 
   foreach A(fA)
   {
     Rlist.Additem(fA);
   }
 
   return Rlist;
}
 
defaultproperties{
 
}