Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Unreal Wiki:Scratchpad"

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(more tests)
m
Line 27: Line 27:
 
{
 
{
 
   local array<stuff> heapsmorestuff;
 
   local array<stuff> heapsmorestuff;
   local array< class<actor> > Rlist;
+
   /*local array< class<actor> > Rlist;
 
   local class<actor> fA;
 
   local class<actor> fA;
   local int i;
+
   //local int i;
  
   foreach A(fA)  {    Rlist.Additem(fA);    kk="blehke: "$fA;  }
+
   /*foreach A(fA)  {    Rlist.Additem(fA);    kk="blehke: "$fA;  }*/
 +
*/
 
      
 
      
 
   for(i=0;i<morestuff.length;i==)  {      heapsmorestuff[i]=default.morestuff[i];  }
 
   for(i=0;i<morestuff.length;i==)  {      heapsmorestuff[i]=default.morestuff[i];  }

Revision as of 18:22, 27 March 2009

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2009-03-27 18:22:21), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here


class newhighlightertest extends actor abstract;
 
struct stuff{  var actor more;};
var array<stuff> morestuff;
 
var protected string FOOBOO;
var protected array< class<actor> > actorlist;
var globalconfig bool bEndnow;
var globalconfig string kk;
 
reliable server function testfunc(actor A){ /* ... */ }
unreliable client function testerfunc(actor A){// /* ... */ }
}
 
reliable server function actorlist findinlist(actor A)
{
   local array<stuff> heapsmorestuff;
   /*local array< class<actor> > Rlist;
   local class<actor> fA;
   //local int i;
 
   /*foreach A(fA)   {     Rlist.Additem(fA);     kk="blehke: "$fA;   }*/
*/
 
   for(i=0;i<morestuff.length;i==)   {       heapsmorestuff[i]=default.morestuff[i];   }
 
   if(Rlist != None)     return Rlist;
 
   if(bEndnow && bNetInitial)      return fA;
}


class highlightertest extends actor abstract;
 
`include(langconvert.uci)
 
// <--
var bool testthisway;     ///what about this
var bool testthisnoway;    // I should be [green]
var bool testthis;       //I DON'T know whats happenin man
var `colour greytext;
var `colour greentext;   //Im not green :S
 
default properties{
 
}


class arraytest extends highlightertest;
 
struct stuff
{
  var actor more;
};
var array<stuff> morestuff;
 
var protected string FOOBOO;
var protected array< class<actor> > actorlist;
var globalconfig bool bEndnow;
var globalconfig string kk;
 
reliable server function actorlist findinlist(actor A)
{
   local array<stuff> heapsmorestuff;
   local array< class<actor> > Rlist;
   local class<actor> fA;
   local int i;
 
   foreach A(fA)
   {
     Rlist.Additem(fA);
     kk="blehke: "$fA;
   }
 
   for(i=0;i<morestuff.length;i==)
   { 
      heapsmorestuff[i]=default.morestuff[i];
   }
 
   if(Rlist != None)
     return Rlist;
 
   if(bEndnow && bNetInitial)
      return fA;
}
 
defaultproperties{
  FOOBOO='Mush Strings for mah shoez!'
}