My program doesn't have bugs. It just develops random features.

Difference between revisions of "Unreal Wiki:Scratchpad"

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m (hehe full key)
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// paste your code here
 
// paste your code here
 
</uscript>
 
</uscript>
 +
 +
====Full Key====
 +
* <sup>1</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 1]].
 +
* <sup>2</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 2]].
 +
* <sup>2x</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 2]], starting with [[UT2004]].
 +
* <sup>3</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 3]].
 +
* <sup>3+</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 3]], starting with [[UT3]] patch 2.0.
 +
* <sup>3*</sup> &ndash; {$Topic$ is relevant/available to/in} [[Unreal Engine 3]], starting with [[UDK]].
 +
* (no number) &ndash; {$Topic$ is relevant/available to/in} all Unreal Engine generations.

Revision as of 22:13, 21 April 2010

This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.

You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2010-04-21 22:13:50), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.

Clean up after you're done!


// paste your code here

Full Key

  • 1 – {$Topic$ is relevant/available to/in} Unreal Engine 1.
  • 2 – {$Topic$ is relevant/available to/in} Unreal Engine 2.
  • 2x – {$Topic$ is relevant/available to/in} Unreal Engine 2, starting with UT2004.
  • 3 – {$Topic$ is relevant/available to/in} Unreal Engine 3.
  • 3+ – {$Topic$ is relevant/available to/in} Unreal Engine 3, starting with UT3 patch 2.0.
  • 3* – {$Topic$ is relevant/available to/in} Unreal Engine 3, starting with UDK.
  • (no number) – {$Topic$ is relevant/available to/in} all Unreal Engine generations.