unrealwiki:Scratchpad
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2010-01-18 08:56:59), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.
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<uscript>
// paste your code here
</uscript>
&&(
<uscript> class morehighlightertests extends foobar abstract native nonreplication server;
static final function bool why (matrix M, vector V, class<UTWeapon> cW, array< class <stuff>> ScA) { // Physics if( (!bSkipActorPropertyReplication || bNetInitial) && bReplicateMovement && ((RemoteRole == ROLE_SimulatedProxy) && (bNetInitial || bUpdateSimulatedPosition)) ) }
/* No highlighting for || */
if((stuff == 'madness')||((V == M)&&(cW=ScA[i])){} </uscript>
<uscript> reliable server function ServerRestartPlayer() { if (WorldInfo.NetMode != NM_Client && Pawn != None) { ServerGivePawn(); } } </uscript>
<uscript>
//Testing UScript Object_Structs highlighting
vector
matrix
rotator
enum
struct
vector2d
color
double
Quat
LinearColor
//Testing UScript Major Classes/common Var highlighting Weapon Other Instigator Actor Controller LightType Level WorldInfo Pawn PlayerController Material Texture Effects Info
Emitter Projector DamageType GameInfo GameRules PlayerReplicationInfo GameReplicationInfo Inventory Vehicle StaticMesh NavigationPoint
Component ActorComponent PrimitiveComponent SVehicleSimBase StaticMeshComponent SkeletalMeshComponen
Sound SoundNode SoundCue
Spawn
// Testcing Uscript Secondary Syntax flags Self Owner Optional Out Object Native
Private Protected Localized Config GlobalConfig RepNotify Transient
Final Server Client Simulated Iterator Operator </uscript>