My program doesn't have bugs. It just develops random features.
Unreal Wiki:Scratchpad
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Revision as of 12:34, 22 June 2008 by Jrubzjeknf (Talk | contribs)
This page is for pasting code you want to show someone as an example or to get assistance with. This allows you to easily collaborate with someone to solve a problem, and allows easy comparisons of the edits.
You are free to remove any existing code from below, and paste your code between the <uscript> </uscript> tags. If the page hasn't been edited in the last few hours (the last edit timestamp is 2008-06-22 12:34:42), you can assume it isn't needed anymore and can be removed. A full edit history will be available, so don't worry about losing anything you removed.
// put your code here
<?php /************************************************************************************* * uscript.php * --------------------------------- * Author: <name> (<e-mail address>) * Copyright: (c) 2004 <name> (<website URL>) * Release Version: 1.0.0 * CVS Revision Version: $Revision: 1057 $ * Date Started: <date started> * Last Modified: $Date: 2008-03-16 16:55:34 +0100 (So, 16 Mär 2008) $ * * <name-of-language> language file for GeSHi. * * <any-comments...> * * CHANGES * ------- * <date-of-release> (1.0.0) * - First Release * * TODO (updated <date-of-release>) * ------------------------- * <things-to-do> * ************************************************************************************* * * This file is part of GeSHi. * * GeSHi is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * GeSHi is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GeSHi; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * ************************************************************************************/ /************************************************************************************* * uscript.php * ---------- * Author: Graham Knop (haarg@beyondunreal.com) * Copyright: (c) 2007 Graham Knop * Release Version: 0.0.0.1 * Date Started: 2007/12/17 * * UScript language file for GeSHi. * ************************************************************************************/ $language_data = array ( 'LANG_NAME' => 'UnrealScript', 'COMMENT_SINGLE' => array(1 => '//', 2 => '#'), 'COMMENT_MULTI' => array('/*' => '*/'), 'CASE_KEYWORDS' => GESHI_CAPS_NO_CHANGE, 'QUOTEMARKS' => array(1 => '"', 2 => "'"), 'ESCAPE_CHAR' => '\\', 'KEYWORDS' => array( 1 => array( 'within', 'while', 'void', 'vector4', 'vector2d', 'vector', 'vect', 'var', 'until', 'unreliable' , 'twovectors', 'true', 'travel', 'transient', 'tpov', 'then', 'texture', 'switch', 'super' , 'structdefaultproperties', 'struct', 'string', 'stop', 'static', 'state', 'sound', 'skip' , 'singular', 'simulated', 'showcategories', 'server', 'self', 'scriptconst', 'scale', 'safereplace' , 'rotator', 'rotation', 'rot', 'rng', 'return', 'repnotify', 'replication', 'removeitem', 'remove' , 'reliable', 'register', 'region', 'rangevector', 'range', 'quat', 'protected', 'private' , 'preoperator', 'postoperator', 'pointer', 'plane', 'placeable', 'perobjectlocalized' , 'perobjectconfig', 'out', 'optional', 'operator', 'nousercreate', 'notplaceable', 'notforconsole' , 'noteditinlinenew', 'nontransient', 'nontransactional', 'none', 'noimport', 'noexport', 'noclear' , 'new', 'nativereplication', 'native', 'name', 'mutable', 'model', 'mesh', 'matrix', 'long' , 'localized', 'local', 'linearcolor', 'length', 'latent', 'iterator', 'invariant', 'intrinsic' , 'intpoint', 'interpcurvepoint', 'interpcurve', 'interp', 'int', 'instanced', 'insertitem' , 'insert', 'input', 'init', 'inherits', 'import', 'implements', 'immutable', 'ignores', 'if' , 'hideparent', 'hidedropdown', 'hidecategories', 'guid', 'goto', 'globalconfig', 'global' , 'function', 'foreach', 'for', 'float', 'find', 'final', 'false', 'extends', 'exportstructs' , 'export', 'explicit', 'expands', 'exec', 'event', 'enumcount', 'enum', 'end', 'else', 'editoronly' , 'editinlineuse', 'editinlinenotify', 'editinlinenew', 'editinline', 'editfixedsize' , 'editconstarray', 'editconst', 'edfindable', 'each', 'duplicatetransient' , 'dontcollapsecategories', 'do', 'deprecated', 'dependson', 'delete', 'delegate' , 'defaultproperties', 'default', 'databinding', 'cylinder', 'coords', 'continue', 'const', 'config' , 'compressedposition', 'color', 'collapsecategories', 'coerce', 'client', 'class', 'catch', 'case' , 'cacheexempt', 'byte', 'break', 'boxspherebounds', 'box', 'boundingvolume', 'boundingbox', 'bool' , 'begin', 'automated', 'autoexpandcategories', 'auto', 'assert', 'arraycount', 'array', 'always' , 'additem', 'add', 'abstract' ) ), 'SYMBOLS' => array( '~=', '~', '||', '|', 'dot', 'cross', 'clockwisefrom', '^^', '^', '@=', '@', '>>>', '>>', '>=', '>' , '==', '<=', '<<', '<', '/=', '/', '-=', '--', '-', '+=', '++', '+', '*=', '**', '*', '&&', '&' , '%', '$=', '$', '!=', '!' ), 'CASE_SENSITIVE' => array( GESHI_COMMENTS => true, 1 => false, 2 => false, 3 => false, 4 => false, 5 => false, ), 'STYLES' => array( 'KEYWORDS' => array( 1 => 'color: #FF0000; font-weight: bold' # control structures ), 'COMMENTS' => array( 1 => 'color: #339966; font-style: italic;', 2 => 'color: #00FF00; font-weight: bold;', 'MULTI' => 'color: #339966; font-style: italic;' ), 'ESCAPE_CHAR' => array( 0 => '' ), 'BRACKETS' => array( 0 => '' ), 'STRINGS' => array( 1 => 'color: #808080;', 2 => 'color: #FF0000;' ), 'NUMBERS' => array( 0 => 'color: #FF00FF;' ), 'METHODS' => array( ), 'SYMBOLS' => array( ), 'REGEXPS' => array( ), 'SCRIPT' => array( ) ), 'URLS' => array( ), 'OOLANG' => true, 'OBJECT_SPLITTERS' => array( ), 'REGEXPS' => array( ), 'STRICT_MODE_APPLIES' => GESHI_NEVER, 'SCRIPT_DELIMITERS' => array( ), 'HIGHLIGHT_STRICT_BLOCK' => array( ), 'TAB_WIDTH' => 4 ); ?>
struct MapExceptionVehicleSet { var array< class<UTVehicleFactory> > Factories; var array< class<UTVehicleFactory> > SwapFactories; }; struct MapExceptionSwapSet { var string Map; var MapExceptionVehicleSet MapExctSwapSet[numTeams]; }; var config array<MapExceptionSwapSet> PerMapSwapSet;
PerMapSwapSet= ( Map="WAR-DOWNTOWN", MapExctSwapSet[0]= ( (Factories="UTGameContent.UTVehicleFactory_Goliath",SwapFactories="Newtators.TSVehicleFactory_Goliath"), (Factories="UTGameContent.UTVehicleFactory_Paladin",SwapFactories="Newtators.TSVehicleFactory_Paladin") ), MapExctSwapSet[1]= ( (Factories="UTGameContent.UTVehicleFactory_Nightshade",SwapFactories="Newtators.TSVehicleFactory_Nightshade"), (Factories="UTGameContent.UTVehicleFactory_DarkWalker",SwapFactories="Newtators.TSVehicleFactory_DarkWalker") ) )
PerMapSwapSet= ( Map="WAR-DOWNTOWN", MapExctSwapSet[0]= ( (Factories=("UTGameContent.UTVehicleFactory_Goliath","UTGameContent.UTVehicleFactory_Paladin")), ((SwapFactories=("Newtators.TSVehicleFactory_Goliath","Newtators.TSVehicleFactory_Paladin")) ), MapExctSwapSet[1]= ( (Factories=("UTGameContent.UTVehicleFactory_Nightshade","UTGameContent.UTVehicleFactory_DarkWalker")), (SwapFactories=("Newtators.TSVehicleFactory_Nightshade","Newtators.TSVehicleFactory_DarkWalker")) ) )
Error: Error, ImportText (MapExctSwapSet): Missing key name in: ((Factories="UTGameContent.UTVehicleFactory_Goliath",SwapFactories="Newtators.TSVehicleFactory_Goliath"),(Factories="UTGameContent.UTVehicleFactory_Paladin",SwapFactories="Newtators.TSVehicleFactory_Paladin")),MapExctSwapSet[1]=((Factories="UTGameContent.UTVehicleFactory_Nightshade",SwapFactories="Newtators.TSVehicleFactory_Nightshade"),(Factories="UTGameContent.UTVehicleFactory_DarkWalker",SwapFactories="Newtators.TSVehicleFactory_DarkWalker"))) Error: Error, ImportText (PerMapSwapSet): Property import failed for MapExctSwapSet in: (Map="WAR-DOWNTOWN",MapExctSwapSet[0]=((Factories="UTGameContent.UTVehicleFactory_Goliath",SwapFactories="Newtators.TSVehicleFactory_Goliath"),(Factories="UTGameContent.UTVehicleFactory_Paladin",SwapFactories="Newtators.TSVehicleFactory_Paladin")),MapExctSwapSet[1]=((Factories="UTGameContent.UTVehicleFactory_Nightshade",SwapFactories="Newtators.TSVehicleFactory_Nightshade"),(Factories="UTGameContent.UTVehicleFactory_DarkWalker",SwapFactories="Newtators.TSVehicleFactory_DarkWalker")))