I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "User:16mentaltempest"
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==The Modest Mapper: Tips I've Learned Over Time== | ==The Modest Mapper: Tips I've Learned Over Time== | ||
− | + | I call myself the modest mapper because I am a slow learner of the Unreal Editor but I build off other's knowledge and experience based on the feedback, both positive and negative, they give. Some people have noticed my improvement, but as of now I am relatively unknown. Hopefully with my consistent and steady use of the Editor I'll improve my skills and make that one map that rocks. | |
===DM-GTarena=== | ===DM-GTarena=== | ||
I originally submitted this map under my old name Ju.L.Mo. It is a stadium with two levels of seating, a stage, and a small backstage area. Most of the texturing was done with UTtech1 and ShaneChurch. | I originally submitted this map under my old name Ju.L.Mo. It is a stadium with two levels of seating, a stage, and a small backstage area. Most of the texturing was done with UTtech1 and ShaneChurch. |
Revision as of 20:10, 25 April 2008
Contents
The Modest Mapper: Tips I've Learned Over Time
I call myself the modest mapper because I am a slow learner of the Unreal Editor but I build off other's knowledge and experience based on the feedback, both positive and negative, they give. Some people have noticed my improvement, but as of now I am relatively unknown. Hopefully with my consistent and steady use of the Editor I'll improve my skills and make that one map that rocks.
DM-GTarena
I originally submitted this map under my old name Ju.L.Mo. It is a stadium with two levels of seating, a stage, and a small backstage area. Most of the texturing was done with UTtech1 and ShaneChurch. The Good:
- Bots worked well
- Remembered to add music and screenshot
The Bad:
- BSP was a disaster
- Texturing was inconsistent
- All white lighting
- Layout forced bots to the bottom level
- Did not beta test before release
What I Learned:
- Use semi-solids to avoid BSP problems
- Avoid all white lighting
- Use more consistent textures
- Be sure to beta test
DM-Volant (Unfinished)
I was taken up with several new projects and decided to let this one go because my new maps would make this one look terrible.
DM-GTarena][ (Beta)
I decided to start this map all over again. It is still the same layout but there are different seating arrangements on the ground floor and the backstage area is bigger and has a garage door-like mover on it. It is nearly ready to be released as of 4/25/08
CTF-Vieux (In Progress)
Currently, I am working on my first CTF map. It is a basic design with texturing from Crypt2. The map is an ancient fortress with the two bases inside and you run around the fort to get to the other flag. Outside there are trenches and extra hallways for offense and defense. At the moment I am working on botpathing. This will be good training for my future assault map that I've been wanting to make.
AS-RadarRider (Concept)
This one is a long way off, but I can still dream.