Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
User:Crusha/DynamicWeather/DWRealRain
From Unreal Wiki, The Unreal Engine Documentation Site
A Rain spawner - Real Rain!
DWRealRain
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DWRealRain A Rain spawner - Real Rain! By Mark 'MarZer' Gillard
Properties
Property group 'DWRealRain'
Enabled
Type: bool
Default value: True
NumberSpawned
Type: SNumber
SpawnInterval
Type: SInterval
SpawnRange
Type: SRange
Internal variables
ActualInterval
Type: float
ActualNumberSpawned
Type: int
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bDirectional | True |
bHidden | True |
bMovable | False |
bNoDelete | True |
RemoteRole | ROLE_SimulatedProxy |
Texture | Texture'DWeather-Tex.Icons.hailicon' |
Structs
SInterval
SNumber
SRange
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Trigger
Overrides: Actor.Trigger
Other instance functions
SpawnRain
simulated function SpawnRain ()
DWRainDrop
Object >> Actor >> Projectile >> DWRainDrop (custom) |
- Package:
- DWeather
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DWRainDrop.
Properties
Dir
Type: Object.Vector
Default values
Property | Value |
---|---|
AmbientGlow | 140 |
bFixedRotationDir | True |
CullDistance | 1500.0 |
DrawScale | 0.0040 |
DrawType | DT_StaticMesh |
LifeSpan | 10.0 |
MaxSpeed | 4000.0 |
MomentumTransfer | 3000.0 |
MyDamageType | Class'DWeather.DamTypeHailChunk' |
Physics | PHYS_Falling |
Speed | 4000.0 |
Style | STY_Alpha |
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PhysicsVolumeChange
simulated event PhysicsVolumeChange (PhysicsVolume Volume)
Overrides: Actor.PhysicsVolumeChange
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
DWRainDropSplash
- Package:
- DWeather
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
bLightChanged | True |
bNoDelete | False |
CullDistance | 1500.0 |
Emitters[0] | SpriteEmitter'SpriteEmitter1' |
Emitters[1] | SpriteEmitter'SpriteEmitter3' |
Subobjects
SpriteEmitter1
Class: EngineSpriteEmitter
Property | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acceleration |
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ColorScale[0] | (Color=(B=245,G=240,R=137)) | ||||||||||||||||||||||||||
ColorScale[1] | (RelativeTime=0.800000,Color=(B=223,G=231,R=88)) | ||||||||||||||||||||||||||
ColorScale[2] | (RelativeTime=1.000000) | ||||||||||||||||||||||||||
InitialParticlesPerSecond | 10000.0 | ||||||||||||||||||||||||||
LifetimeRange |
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ScaleSizeByVelocityMultiplier |
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ScaleSizeXByVelocity | True | ||||||||||||||||||||||||||
SizeScale[0] | (RelativeSize=0.200000) | ||||||||||||||||||||||||||
SizeScale[1] | (RelativeTime=0.400000,RelativeSize=0.700000) | ||||||||||||||||||||||||||
SizeScale[2] | (RelativeTime=1.000000,RelativeSize=0.300000) | ||||||||||||||||||||||||||
StartSizeRange |
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StartVelocityRange |
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Texture | Texture'AW-2004Particles.Energy.SparkHead' | ||||||||||||||||||||||||||
UniformSize | True | ||||||||||||||||||||||||||
UseColorScale | True | ||||||||||||||||||||||||||
UseDirectionAs | PTDU_Up |
SpriteEmitter3
Class: EngineSpriteEmitter
Property | Value | ||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Acceleration |
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BlendBetweenSubdivisions | True | ||||||||||||||||||||||||||
ColorScale[0] | (Color=(B=255,G=250,R=200)) | ||||||||||||||||||||||||||
ColorScale[1] | (RelativeTime=1.000000,Color=(B=255,G=250,R=200)) | ||||||||||||||||||||||||||
FadeOut | True | ||||||||||||||||||||||||||
FadeOutStartTime | 0.5 | ||||||||||||||||||||||||||
InitialParticlesPerSecond | 500.0 | ||||||||||||||||||||||||||
LifetimeRange |
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MaxParticles | 2 | ||||||||||||||||||||||||||
SizeScale[0] | (RelativeSize=0.200000) | ||||||||||||||||||||||||||
SizeScale[1] | (RelativeTime=0.500000,RelativeSize=1.000000) | ||||||||||||||||||||||||||
SizeScale[2] | (RelativeTime=1.000000,RelativeSize=1.500000) | ||||||||||||||||||||||||||
SpinParticles | True | ||||||||||||||||||||||||||
StartSizeRange |
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StartSpinRange |
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StartVelocityRange |
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Texture | Texture'XGame.Water.xWaterDrops2' | ||||||||||||||||||||||||||
TextureUSubdivisions | 1 | ||||||||||||||||||||||||||
TextureVSubdivisions | 2 | ||||||||||||||||||||||||||
UniformSize | True | ||||||||||||||||||||||||||
UseColorScale | True | ||||||||||||||||||||||||||
UseRegularSizeScale | False | ||||||||||||||||||||||||||
UseSizeScale | True |