Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

User:Crusha/DynamicWeather/DWRealRain

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A Rain spawner - Real Rain!


DWRealRain

UT2004 Object >> Actor >> DWRealRain (custom)
Package: 
DWeather

DWRealRain A Rain spawner - Real Rain! By Mark 'MarZer' Gillard

Properties

Property group 'DWRealRain'

Enabled

Type: bool


Default value: True

NumberSpawned

Type: SNumber


SpawnInterval

Type: SInterval


SpawnRange

Type: SRange


Internal variables

ActualInterval

Type: float


ActualNumberSpawned

Type: int


Default values

Property Value
bAlwaysRelevant True
bDirectional True
bHidden True
bMovable False
bNoDelete True
RemoteRole ROLE_SimulatedProxy
Texture Texture'DWeather-Tex.Icons.hailicon'

Structs

SInterval

float Min 
float Max 

SNumber

int NMin 
int NMax 

SRange

float XMin 
float XMax 
float YMin 
float YMax 

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

simulated event Timer ()

Overrides: Actor.Timer


Trigger

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions

SpawnRain

simulated function SpawnRain ()



DWRainDrop

UT2004 Object >> Actor >> Projectile >> DWRainDrop (custom)
Package: 
DWeather

DWRainDrop.

Properties

Dir

Type: Object.Vector


Default values

Property Value
AmbientGlow 140
bFixedRotationDir True
CullDistance 1500.0
DrawScale 0.0040
DrawType DT_StaticMesh
LifeSpan 10.0
MaxSpeed 4000.0
MomentumTransfer 3000.0
MyDamageType Class'DWeather.DamTypeHailChunk'
Physics PHYS_Falling
Speed 4000.0
Style STY_Alpha

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay



DWRainDropSplash

UT2004 Object >> Actor >> Emitter >> DWRainDropSplash (custom)
Package: 
DWeather

null

Default values

Property Value
bLightChanged True
bNoDelete False
CullDistance 1500.0
Emitters[0] SpriteEmitter'SpriteEmitter1'
Emitters[1] SpriteEmitter'SpriteEmitter3'

Subobjects

SpriteEmitter1

Class: EngineSpriteEmitter

Property Value
Acceleration
Member Value
Z -180.0
ColorScale[0] (Color=(B=245,G=240,R=137))
ColorScale[1] (RelativeTime=0.800000,Color=(B=223,G=231,R=88))
ColorScale[2] (RelativeTime=1.000000)
InitialParticlesPerSecond 10000.0
LifetimeRange
Member Value
Max 0.2
Min 0.2
ScaleSizeByVelocityMultiplier
Member Value
X 0.01
Y 0.01
ScaleSizeXByVelocity True
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=0.400000,RelativeSize=0.700000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=0.300000)
StartSizeRange
Member Value
X
Member Value
Max 0.25
Min 0.2
StartVelocityRange
Member Value
X
Member Value
Max 30.0
Min -30.0
Y
Member Value
Max 30.0
Min -30.0
Z
Member Value
Max 140.0
Min 85.0
Texture Texture'AW-2004Particles.Energy.SparkHead'
UniformSize True
UseColorScale True
UseDirectionAs PTDU_Up

SpriteEmitter3

Class: EngineSpriteEmitter

Property Value
Acceleration
Member Value
Z -150.0
BlendBetweenSubdivisions True
ColorScale[0] (Color=(B=255,G=250,R=200))
ColorScale[1] (RelativeTime=1.000000,Color=(B=255,G=250,R=200))
FadeOut True
FadeOutStartTime 0.5
InitialParticlesPerSecond 500.0
LifetimeRange
Member Value
Max 0.2
Min 0.0
MaxParticles 2
SizeScale[0] (RelativeSize=0.200000)
SizeScale[1] (RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=1.500000)
SpinParticles True
StartSizeRange
Member Value
X
Member Value
Max 1.5
Min 1.0
Z
Member Value
Max 10.0
Min 10.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 24.0
Min -24.0
Y
Member Value
Max 24.0
Min -24.0
Z
Member Value
Max 115.0
Min 70.0
Texture Texture'XGame.Water.xWaterDrops2'
TextureUSubdivisions 1
TextureVSubdivisions 2
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseSizeScale True