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User:Crusha/UltimateMappingTools/UltimateRadarMapMarker

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by Crusha K. Rool

UT2004 Object >> Actor >> Info >> UltimateRadarMapMarker (custom)
Package: 
UltimateMappingTools

Draws a texture on the radar map, representing the location and rotation of this Actor. Can be turned on and off with triggering.

Properties

Property group 'UltimateRadarMapMarker'

bInitiallyEnabled

Type: bool

Is active from the beginning.

bRadarFadeWithUpdateTime

Type: bool

If True, the icon on the radar map will interpolate between opaque and translucent as time passes between location updates on the radar.

If False, the icon will always stay fully opaque.

RadarMarkerVisibility

Type: UltimateRadarVehicleLRI.ERadarVehicleVisibility


RadarMaterial

Type: Material


RadarTextureRotationOffset

Type: int

A base rotation that is added to the rotation of the texture.

RadarTextureScale

Type: float

The image will be scaled by this factor.

RadarUpdateTime

Type: float


Internal variables

LRI

Type: UltimateRadarVehicleLRI

Reference to the LRI that represents this texture.

OriginalLocation

Type: Object.Vector


OriginalRotation

Type: Object.Rotator


RadarRI

Type: UltimateONSRadarHUDRI


URM

Type: UltimateRadarMap


Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


SetInitialState

event SetInitialState ()

Overrides: Actor.SetInitialState


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger


Other instance functions

CreateLRI

function CreateLRI ()


Reset

function Reset ()

Overrides: Actor.Reset