Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "User:Crusha"

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But I also discovered UT3's Kismet and so I created many more Actors in this UltimateONSTools-pack that allows the mapper to take more influence on things that happen in a map than ever before in UT2004. I call this "Kismet light" and it shall be released in the near future.
 
But I also discovered UT3's Kismet and so I created many more Actors in this UltimateONSTools-pack that allows the mapper to take more influence on things that happen in a map than ever before in UT2004. I call this "Kismet light" and it shall be released in the near future.
 
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[[Category:Legacy Personal Page|{{PAGENAME}}]]
 

Revision as of 16:20, 20 February 2010

About Me

The full nickname would be Crusha K. Rool, derived from that crocodile-villain from "Donkey Kong", but I prefer Crusha after all.


Since I am dedicated and addicted to UT2004's Onslaught gametype, I once started to get myself familiar with the Unreal Editor 3 and sticked with it down to the present day.

I didn't map anything that would be worth to mention here (yet), but I've been doing edits to existing ONS-maps (and a few other gametypes, but mainly ONS) with the original author's permission for quite a long time now and developed a certain routine in improving the maps in technical and gameplay aspects.


Starting with some requests for map-modifications from the Techcom.cz-ONS server, I also expanded my work to Titan Onslaught and Omnip)o(tents.

You can contact me in one of these forums:

Techcom.cz

Unrealed.info (German site)

Titan Onslaught

Omnip)o(tents

Epic Games Forums


I plan to create some new ONS-maps from scratch in the future when I am done with my UltimateONSTools (see below), aiming to create more than the usual maps - things that haven't been seen in ONS before.



Projects

UltimateONSTools

When you are mapping for nothing else than ONS you will sooner or later get the feeling that you'd like to have a bit more control about vehicle balancing. So it came to my mind that it would be nice to have a VehicleFactory that spawns different Vehicles, depending on which team is controlling the Node that belongs to this factory. I started to search for such a thing but didn't find something suitable for ONS.

And what is a mapper doing when he wants something that doesn't exist yet?

He learns scripting and do it himself. So did I (with the help of Wormbo) and created the UltimateONSFactory, an ONS mapper's jack of all trades device in terms of vehicle balancing. I improved the Factory further in the next version, which should be released soon.


But I also discovered UT3's Kismet and so I created many more Actors in this UltimateONSTools-pack that allows the mapper to take more influence on things that happen in a map than ever before in UT2004. I call this "Kismet light" and it shall be released in the near future.