Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "User:Eliot/UE Explorer"

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m (UE Explorer is released now :>)
(Add features, external links, and applications category.)
 
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UE Explorer is a UnrealScript decompiler for Unreal Engine 1, 2 and 3. Written in [[wp:C#|C#]] with a straight forward user-friendly UI(User Interface). Giving you an easily organized TreeView so that you can decompile each Field individually.
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UE Explorer is an UnrealScript decompiler for Unreal Engine 1, 2 and 3. Written in [[wp:C#|C#]] with a straight forward user-friendly UI(User Interface). Giving you an easily organized TreeView so that you can decompile each Field individually.
  
UE Explorer supports all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK).
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The tool supports all games from Epic Games and most games built on the Unreal Development Kit(UDK).
  
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[http://eliotvu.com/portfolio/view/21/ue-explorer#Supported%20Versions You can view the latest support table on Eliot's Portfolio]
  
If you want to follow this project for future updates then visit [http://eliotvu.com/news Eliot - UE Explorer], or if you want to discuss, visit: [http://eliotvu.com/forum/ Eliot - Forum]
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==Features==
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* Can decompile UnrealScript from all engine generations
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* Comments are fetched from the MetaData object and inserted into the decompiled code if available!
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* DefaultProperties
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** All basic data types
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** Structs and Arrays
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** Archetypes/Subobjects
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* Shows a detailed dependency treeview showing which content is used from a dependent package
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* Export all classes using the commandline
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* Export sounds to .WAV from Unreal Engine 2 games
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* Inbuilt Hex-Viewer(Find out easily where an object or table is located in the package)
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* View Tokens mode for decompiled bytecode to easily understand the token sequence of code if you're interested in hex-editing code
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* Hex-Viewer will auto-generate and visually show where each bytecode token starts at
  
==Video==
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==External links==
'''Demo:''' [http://eliotvu.com/portfolio/view/21/UE-Explorer#Video Eliot - UE Explorer: Demo]
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* [http://eliotvu.com/portfolio/view/21/ue-explorer#Download UE Explorer Download]
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* [http://eliotvu.com/portfolio/view/21/ue-explorer UE Explorer Website]
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* [http://eliotvu.com/forum/ UE Explorer Forum]
  
==UELib==
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[[Category:Applications]]
UE Explorer uses the UELib(made by Eliot) which is a library made in [[wp:C#|C#]]. The library is used to analyze UnrealPackages such as .u and .utx files and collect any important information to be used for whatever reason the developer wish. It provides functionality to deserialize almost any Object, decompile and minor modifications. It also can be extended by registering your own classes e.g. Textures.
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====Supported Games====
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[http://eliotvu.com/portfolio/view/21/UE-Explorer#Supported%20Versions You can view the latest support table on Eliot's Portfolio]
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==Download==
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You can '''download''' UE Explorer from [http://eliotvu.com/portfolio/view/21/UE-Explorer#Download here].
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Latest revision as of 12:00, 1 April 2013

UE Explorer is an UnrealScript decompiler for Unreal Engine 1, 2 and 3. Written in C# with a straight forward user-friendly UI(User Interface). Giving you an easily organized TreeView so that you can decompile each Field individually.

The tool supports all games from Epic Games and most games built on the Unreal Development Kit(UDK).

You can view the latest support table on Eliot's Portfolio

Features

  • Can decompile UnrealScript from all engine generations
  • Comments are fetched from the MetaData object and inserted into the decompiled code if available!
  • DefaultProperties
    • All basic data types
    • Structs and Arrays
    • Archetypes/Subobjects
  • Shows a detailed dependency treeview showing which content is used from a dependent package
  • Export all classes using the commandline
  • Export sounds to .WAV from Unreal Engine 2 games
  • Inbuilt Hex-Viewer(Find out easily where an object or table is located in the package)
  • View Tokens mode for decompiled bytecode to easily understand the token sequence of code if you're interested in hex-editing code
  • Hex-Viewer will auto-generate and visually show where each bytecode token starts at

External links