My program doesn't have bugs. It just develops random features.
UE Explorer is not publicly available yet!
UE Explorer is a UnrealScript decompiler written in C# with a straight forward user-friendly UI(User Interface), letting you easily decompile each object separately, using a TreeView where object are organized by kind.
UE Explorer is a UnrealScript decompiler for Unreal Engine 1, 2 and 3.
Supporting all Epic Games for the PC such as Unreal, UT, UT2004, UT3 and the Unreal Development Kit(UDK).
UE Explorer uses the UELib(made by Eliot) which is a library made in C#. The library is used to analyze UnrealPackages such as .u and .utx files and collect any important information to be used for whatever reason the developer wish. It provides functionality to deserialize almost any Object, decompile and minor modifications. It also can be extended by registering your own classes e.g. Textures.
Antonio Cordero Balcázar: Because I have had a big development boost thanks to UTPT and his documentation, without him I would probably still be reverse-engineering the simple stuff :P
intelliyole: For the OpenSource code of Unhood an unfinished basic Unreal Engine 3 UnrealScript decompiler. I read his source code for some minor UE3 changes I didn't have yet.