Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "User:Eliot"

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m (Supported games(tested) table)
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{| border="1"
 
{| border="1"
 
|-
 
|-
! Game !! Engine Version !! Package Version !! Summary !! Classes !! Bytecode !! MetaData !! Completion
+
! Game                       !! Engine Version !! Package Version !! Summary !! Classes !! Bytecode !! MetaData !! Completion
 
|-
 
|-
| Unreal || ??? || 61 || Yes || Yes || Yes || N/A || ???
+
| Unreal                     || 100-226        || 61             || Yes     || Yes     || Yes     || N/A     || 90%
 
|-
 
|-
| Unreal Tournament || ??? || 69 || Yes || Yes || Yes || N/A || ???
+
| Unreal Tournament           || 338-436        || 69             || Yes     || Yes     || Yes     || N/A     || 90%
 
|-
 
|-
| Thief - Deadly Shadows || ??? || 95 || Yes || No || No || No || ???
+
| Thief - Deadly Shadows     || 777            || 95             || Yes     || No     || No       || No       || ???
 
|-
 
|-
| Unreal Tournament 2003 || ??? || 121 || Yes || Yes || Yes || N/A || ???
+
| Unreal Tournament 2003     || 1077-2225      || 121             || Yes     || Yes     || Yes     || N/A     || 100%
 +
|-
 +
| Unreal II                  || 829-2001      || 126            || Yes    || Yes    || Alpha    || N/A      || 90%
 
|-
 
|-
| Unreal II || ??? || 126 || Yes || No || ??? || N/A || ???
+
| Unreal Tournament 2004      || 3120-3369      || 128            || Yes     || Yes    || Yes      || N/A     || 100%
 
|-
 
|-
| Unreal Tournament 2004 || ??? || 128 || Yes || Yes || Yes || N/A || 100%
+
| Red Orchestra              || 3323-3369      || 128             || Yes     || Yes     || Yes     || N/A     || 100%
 
|-
 
|-
| Red Orchestra || ??? || 128 || Yes || Yes || Yes || N/A || 100%
+
| Killing Floor              || 3369          || 128             || Yes     || Yes     || Yes     || N/A     || 100%
 
|-
 
|-
| Killing Floor || ??? || 128 || Yes || Yes || Yes || N/A || 100%
+
| Unreal Tournament 3        || 3809          || 512            || Yes     || Yes     || Alpha    || No      || 80%
 
|-
 
|-
| Unreal Tournament 3 || 3809 || 512 || Yes || Yes || Yes(incomplete) || No || ???
+
| Mirrors Edge                || 3716          || 536            || Yes     || Alpha  || ???      || N/A      || ???
 
|-
 
|-
| Mirrors Edge || 3716 || 536 || Yes || Yes(incomplete) || Yes(incomplete) || N/A || ???
+
| Borderlands                || 4871          || 584            || Yes     || No      || ???      || No      || ???
 
|-
 
|-
| Borderlands || ??? || 584 || Yes(incomplete) || Yes(incomplete) || Yes(incomplete) || No || ???
+
| Unreal Development Kit     || 6094-7422     || 664-787         || Yes     || Alpha  || Alpha    || Yes     || 80%
|-
+
| Unreal Development Kit(including its games) || 6094-7422 || 664-787 || Yes || Yes(incomplete) || Yes(incomplete) || Yes || 80%
+
 
|}
 
|}
  

Revision as of 05:08, 14 November 2010

Welcome to my personal page, if you don't know me yet, well to begin I live in belgium and my name is Eliot Van Uytfanghe, I'm usually playing with my real name Eliot. I have been playing the Unreal Tournament series since UT Classic, and I started developing maps for UT2004 since its release, and eventually somewhere around 2006 I started programming in UnrealScript to develop mutators and other minor things, mainly for the Trials community.

Since november 27 2009; I have started to make some programs with C# for the purpose of learning C# and making myself more familiar with the Unreal Engine file formats, I have started developing Unreal Explorer this program has multiple utilities such as a color tags Generator with preview, Cache Extractor and best of all a powerful UnrealScript decompiler that supports Unreal to Unreal Development Kit etc.

Contact

Forum
Eliot on Epic Games Forums and Beyondunreal Forums
IRC
Eliot on #unrealscript on EnterTheGame and #unrealwiki on EnterTheGame
Xfire
Eliots
facebook
Eliot Van Uytfanghe on facebook
twitter
Eliot_VU on twitter
E-Mail
eliot_van[at]hotmail[dot]com
Server
Eliot on UT2004 Elite Trial Records

Mutators

LevelConfigManager (2006-2009)Download(w/source)UT2004

Description: A UnrealEd Mutator allowing you to modify the map gameplay to your choice.
Comment: This is a very often used mutator in Assault Trial maps and is usually a must use today; mainly because of the DefaultWeapons feature.

MutNoAutoFire (2006-2009)(w/source)UT2004

Description: Replaces those annoying ShieldGun's that auto fire when being close to a player of your team, Note:Replaces the pawn class if it is xpawn or UTComp_Pawn, will not function properly if other mutators replacing the pawn class are running!
Comment: This is a very often used mutator in Assault Trial servers because this mutator fixes common exploits of the game such as movers not moving anymore in some cases and as well kills people that try to glitch through idling movers(such as non-complex doors), this mutator as well lets you configure the color of the ShieldGun and let you choose your own suicide message and many more.
Credits: .:..: for contributing ideas and features.
Download Mirrors:
* Download from www.filefront.com

MutBestTimes originally named as BTimesMute (2005-2010)UT2004

Description: Records Best MapTime completion, Player Rankings, Website stats(Example), Client Spawn and (Solo Trial mode, Group Trial mode support) and many more small features.
Comment: Private trials mutator for my favorite servers.
Credits: .:..: he made the very first version/s(2005-2006) of this mutator then retired, which I continued then(2007-Present), Gugi for fixing some iteration issue in the custom VotingHandler that they experienced only on their server.

AccessPlus (2006)UT2004

Comment: Private admin mutator for our ut2x server but now used by the public though there was never a official release. This mutator is made by .:..:, I only contributed to it because it was made for our server.

MultiDodgeShieldGun (2007)UT2004

Description: This gun is an extension of the modified ShieldGun of MutNoAutoFire, the difference is that whenever you hit a wall you will be able to dodge once again, the purpose of this is to make it possible for mappers to make more new and fresh Trial maps for dedicated players.
Comment: This mod has a hardcoded dependency on a specific version of MutNoAutoFire; the version of this mod is equal to the mutator version it depends on.
Credits: .:..: for an replication issue and Lt.Ryan for the idea suggestion.

MutDodgeJump (2007)(w/source)UT3

Description: Allows players to jump again after they have dodged once (optional).
Comment: MutDodgeJump was the first second mutator released for UT3. The mutator was very well accepted by the community however old-skool players from UT did not for obvious reasons.
Credits: Mysterial for explaining some replication.
Download Mirrors:
* Download from www.gamershell.com Download from www.liandri.com
* Download from www.fileplanet.com #1 Download from www.fileplanet.com #2
* Download from www.utzone.de Download from www.filefront.com
* Download from www.ut-files.com #1 Download from www.ut-files.com #2
Discussion DodgeJump on Epic Games forums

MutXMasPresents (2007)(w/source)UT3

Description: Presents from Santa will be available throughout the maps played on your server.
Credits: Vincent for making the meshes provided with this mutator.
Download Mirrors:
* Download from www.filefront.com Download from www.fileplant.com
Discussion: MutXMasPresents on Epic Games forums

MutEmoticons (2007)UT2004

Description: Replaces the current played gametype HUD with a SmileyHud which replaces common used text smileys such as ':)' to a smiley image like on chat programs such as MSN.
Credits: .:..: The HUD code was written by him for his Unreal 1 port and InvasionX which I converted to a mutator with replicated configurable smileys.
Download Mirrors:
* Download from www.filefront.com
Discussion: MutEmoticons on Epic Games forums

MutCacheExtractor (2009)(w/source)UT2004

Description: Let's you extract cache files from within the game even online!
Comment: This is a mutator that should be hosted on the server.
Download Mirrors:
* Download from www.filefront.com
Discussion: MutCacheExtractor on Epic Games forums

TrialGroup (2010)(w/source)UT2004

Description: Provides functionality for mappers to integrate a group system which an external mutator is supposed to support for actually usage.
Comment: Provides several actors for trial mappers to make a team-trial map possible without cheating.
Download Mirrors:
* Download from www.filefront.com

UT2004 Maps

AS-MD-Scorpion-Escape (2004)

Description: An normal assault story map where you start off with vehicles(the scorpions) where you have to break through several blocking environments such as crates that are blocking the drivers path, as well survive from the defenders that try make you fail.
Versions: Beta(1,2,3,4,5).
Credits: Jamie1224 for adding bot support and tweaking minor things.
Discussion: AS-MD-Scorpion-Escape-Beta5 on Epic Games forums

AS-RoomTrials originally named AS-MD-RoomTrials (2004)

Description: In this trials level you have to solve several trial rooms to escape the building.
Versions: Beta(2,3,4,5,6,7), V1, V2 and V3.
Influences: In early versions there was a glitch which allowed you to land on the top of spikes, it was meant to wall dodge over these however soon hqf found out you can glitch those spikes and thus was later used on purpose in his map AS-TheEgyptianPyramid, from there on this became a basic idea used in many trial maps.
Discussion: AS-MD-RoomTrials-V1 on Epic Games forums or AS-MD-RoomTrials-Beta5 on Epic Games forums, hehe good times...

AS-LifeTrials originally named AS-MD-LifeTrials (2005)

Versions: V1 and V1B.

AS-Antaro-Trial (2005)

AS-Fact-Trial (2005)

AS-Mayan-Secret-UG-Trials (2006)

Versions: Beta(01,02,03,04)

AS-AbaddonTrials (2006)

Description: Solve the challenges of Abaddon!
Custom Dependencies: DPM2Base, AbaddonShield and EliotTFAMap.

AS-EgyptianRoomTrials (2006)

AS-ShieldGunTech (2006)

Description: Complete the 6 challenges with the ShieldGun!
Versions: V1, V1-Fixed and Final.

AS-ShieldGunBase (2006)

Description: Complete the 4 challenges with the ShieldGun!
Versions: V(1,2,2-Easy,3,4,4B).
Credits: Mr Evil for BootsOfJumping.

AS-PortalTrials (2006)

Description: Solve some complex thinking challenges with the PortalGun!
Credits: Shambler for making the PortalGun, see PortalGun.

AS-Constructor-BuildZone_Alpha (2006)

Description: This was the first UT2004 map where you could create things with the mutator ConstructorGun!
Versions: Alpha, V2-Night and V2B-Night.
Credits: .:..: for making the ConstructorGun and expanding this map by adding an outside.

AS-ShieldGunSensitivity (2007)

Description: Complete the 4 challenges with the ShieldGun!, but in this one you must watch out for dangerous surfaces!

AS-BloodOnTheFloor (2008)

Description: A very hard trial challenge for high-end players!

AS-QuickChallenge-NAME-NUMBER Series (2008)

Description: Short challenges made for the purpose of setting time records.

AS-BlackHeaven (2009)

Description: A very hard trial challenge for high-end players!

AS-Solo-Eliot'sTrial (2009)

Description: Mystic abaddon trial base in the darkness, found on the planet AbissoDno.
Credits: iMouNdeee, Billa, Vinc3h and f`.
Download Mirrors:
* Download from www.filefront.com. Depedencies not included!
Custom Depedencies: LevelConfigManagerV2C, LevelConfigManagerV2E, DoorsMod, AmbModern and DoorsAnc.

AS-Solo-TechChallenge-NUMBER Series (2009)

Description: Short challenges made for the purpose of setting time records.

AS-Solo-CratesBase (2009)

Description: A really short map made for the purpose of setting time records.

Textures

TechTexPackage

TechTexPackage is a simple theme originally designed for AS-ShieldGunTech which shortly became very popular and is used today on almost every new trials map, some people call it as the Trials Theme because it fits trials very well, though this theme is perfectly usable for any other gametypes.

Most of the content in the texture packages are Shaders which are usually based on the base texture with an added special effect that is self-made or standard from the UT2004 packages such as XEffectMat etc, all texture resolutions are max 512x512.

TechTexPackage (2.461KB) (2006)

Textures: 17, most are build upon the base texture included in this package, this applies as well to the other TechPackages.

TechTexPackage2 (2.397KB) (2007)

Textures: 12.
Custom Dependencies: TechTexPackage.

TechTexPackage3 (2.054KB) (2007)

Textures: 12.
Custom Dependencies: TechTexPackage.

TechTexPackage4 (2.052KB) (2007)

Textures: 3.
Custom Dependencies: TechTexPackage and TechTexPackage3.

TechTexPackage5 (5.153KB) (2008-2009)

Textures: 26.
Custom Dependencies: TechTexPackage, TechTexPackage2, TechTexPackage3 and TechTexPackage4.

TechTexPackage6 (2.051KB) (unreleased) (2010)

Textures: 7.
Custom Dependencies: TechTexPackage.

Credits: Epic Games because many stock textures were merged together to make certain themes fit together with this theme, Billa for contributing Shaders and suggesting design ideas. Download Mirrors:

* Download from www.filefront.com

Tutorials

Utils

Projects

Unreal Explorer

Unreal Explorer is a application written in C#, that analyzes unreal package files of UT Classic(Limited), UT2004 and UDK(Limited) with a similar user interface to that of UTPT.

Note: This application is not released yet and will maybe not be released(or be limited i.e. fail on decompiling protected classes and stuff).
Purpose: The purpose of this application was to start learning C# and experiencing with .NET and learn how the unreal file format works.

Features:
View Decompiled Unreal Classes
Decompiles the following objects/etc
Classes
Replication including Enum comparing
All Fields(var,struct etc) with full functions UnrealScript bytecode decompiling(i.e. all public used protection methods do not work!)
While Loops(buggy sometimes)
Defaultproperties
All Types(including dynamic arrays, structs and subobjects)
Metadata
Export ScriptText Classes
Export Decompiled Classes
View Package/Content Dependencies(Basic)
Integrated Cache Extractor
Integrated Color Generator(Unreal color tags with preview)
And many more though this decompiler doesn't feature everything UTPT does have, some things are worse, but then again some are better like the fact that it decompiles subobjects, structs, dynamic arrays completely, but mainly the advantage would be that it can analyze UDK's unreal files(Not complete yet!).

UnrealLibrary

UnrealLibrary is a library made in C#. The library is used to analyze UnrealPackages such as .u and .utx files and collect any important information to be used for whatever reason the developer want. It provides functionality to deserialize almost any Object, decompile and minor modifications. It also can be extended by registering your own classes e.g. Textures.

Supported games(tested) table

Game Engine Version Package Version Summary Classes Bytecode MetaData Completion
Unreal 100-226 61 Yes Yes Yes N/A 90%
Unreal Tournament 338-436 69 Yes Yes Yes N/A 90%
Thief - Deadly Shadows 777 95 Yes No No No  ???
Unreal Tournament 2003 1077-2225 121 Yes Yes Yes N/A 100%
Unreal II 829-2001 126 Yes Yes Alpha N/A 90%
Unreal Tournament 2004 3120-3369 128 Yes Yes Yes N/A 100%
Red Orchestra 3323-3369 128 Yes Yes Yes N/A 100%
Killing Floor 3369 128 Yes Yes Yes N/A 100%
Unreal Tournament 3 3809 512 Yes Yes Alpha No 80%
Mirrors Edge 3716 536 Yes Alpha  ??? N/A  ???
Borderlands 4871 584 Yes No  ??? No  ???
Unreal Development Kit 6094-7422 664-787 Yes Alpha Alpha Yes 80%

Not supported games(tested) table

Game Engine Version Package Version
Roboblitz  ???  ???

Credits: Antonio Cordero Balcázar(UTPT author) and intelliyole(Unhood author).

Note: This library is not released yet.