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User:Pd

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My name's Patrick Dinklage, a.k.a. pd.

I've been playing UT2004 almost since its release date in Germany and I still am. Right from the beginning, I also started playing with UnrealEd.

In April 2007, when my favorite game server moved to #1 BIG BATTLE SERVERS, I went on to become a UT2004 game administrator there. Having become more potent in both mapping and UnrealScript programming, I also took over development of the UT2004RPG based RPG mod we're running, and have been heavily improving it.

I was proud to be named a server administrator at a later point, and have been helping maintaining several of the UT2004 servers since.

By now, mainly thanks to the development of TitanRPG, I can call myself a UT2004 coding generalist and I also possess a little deeper knowledge on UnrealEngine 2.5 thanks to my hobby of reverse engineering things. ;)

Contact

#1 BIG BATTLE SERVERS - FORUM - Find the red bold nickname that reads "pd_".

UnrealEngine work

In my time, I've covered many areas of UnrealEngine (mainly 2.5) editing.

Yet, you might have never heard my name anywhere before. That's because I'm much too lazy to release things to the public. If you want anything of the things below released so you can use it, please kick my butt very hard.

Mapping

While I claim to have vast theoretical mapping knowledge, I run short of creativity. ;) Therefore, there are only a few VCTF maps that I actually released and only for my favorite server (although some of them have found their ways to other servers):

  • VCTF-Oasis (up to beta2)
  • VCTF-Cookehs (oh joy, up to beta1 only)
  • VCTF-CookehMountain
  • VCTF-Quaternity (up to beta1, beta2 I never finished)
  • VCTF-ActionCity2 (heavily pimped visuals and balance, made from scratch)
  • VCTF-Schlachtfeld (up to beta2, with support by Darkemule)

I just noticed that none of those maps are mirrored anywhere anymore, so I might actually release them soon.

Unfinished maps:

  • VCTF-Forest (name?)
  • VCTF-Moon (name?)

Modding

There are more projects in my portfolio than I'm listing here, but those are minor. Here's the bigger ones:

TitanRPG

This is my first and still ongoing UT2004 modding project. Its initial creators were fluffy and Jrubzjeknf (that's IIRC), basically an extension of UT2004RPG on top of DruidsRPG. Since I took over, I have been merging all this into one package and have been fixing an astronomical amount of bugs and performance problems. Since I couldn't be arsed to write a full documentation yet, there's no public release but in the BBS forums.

Conquest

Based on an idea by fluffy, I have implemented the Conquest gamemode for UT2004. It's practically ONS in overtime. The powercores drain from the start, however they're not attackable. The only way to win is to hold more power nodes than the enemy for a longer time, until the first core has drained down to zero. Also unlike ONS, there are no links between the nodes. Any node is attackable at any time.

See here for the full story. Again, no public release (yet >.<).

UT3004

This is a series of little mod projects for UT3, reviving the things we loved about UT2004. None of them are actually finished and therefore none are released yet.

The following mods are close to being done:

  • Mine Layer - a UT2004-style parasite mine layer, with the original art converted by Jeffrey and uno_chaos.
  • Adrenaline Combos - a fully working UT2004-style adrenaline system and HUD and working key combos (Speed, Booster, Invisible, Berserk), plus another optional mod to spawn adrenaline pickups on random PathNodes on any map, with pickup art done by uno_chaos.

The following mods are planned:

  • Lightning Gun - a UT2004-style lightning gun.
  • Grenade Launcher - UT2004-style happy fun balls.

Server administration

I've been helping maintaining the UT2004 portion of #1 BIG BATTLE SERVERS for a while now. Thanks to my few UT3 projects, I also know how to run UT3 servers.