Always snap to grid
User:Tongauaee
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 05:34, 10 May 2014 by Tongauaee (Talk | contribs) (Created page with 'pWe->bUseSpread pWe->SpreadAccuracy pWe->SpreadIncRate pWe->SpreadDecRate pWe->SpreadNow pWe->SpreadRateNow ASFPawn_Player* MyPl = (ASFPawn_Player*)pPC->Pawn; if…')
pWe->bUseSpread pWe->SpreadAccuracy pWe->SpreadIncRate pWe->SpreadDecRate pWe->SpreadNow pWe->SpreadRateNow
ASFPawn_Player* MyPl = (ASFPawn_Player*)pPC->Pawn;
if(MyPl) { MyPl->RecoilResult.crossDecreasValue = 0.0; MyPl->RecoilResult.crossIncline = 0.0; MyPl->RecoilResult.currentCrossVert = 0.0; MyPl->RecoilResult.currentDomValue = 0.0; MyPl->RecoilResult.decline = 0.0; MyPl->RecoilResult.expectCrossVert = 0.0; MyPl->RecoilResult.forceDir = 0; MyPl->RecoilResult.impactDecline = 0.0; MyPl->RecoilResult.impactIncreaseEye = 0.0; MyPl->RecoilResult.impactSpinY = 0.0; MyPl->RecoilResult.impactSpinZ = 0.0; MyPl->RecoilResult.movingValue = 0.0; MyPl->RecoilResult.movingValueForCrossHair = 0.0; MyPl->RecoilResult.oldrCrossVert = 0.0; MyPl->RecoilResult.recoilState =0; MyPl->RecoilResult.spiny = 0.0; MyPl->RecoilResult.spinz = 0.0; }
ASFPlayerController->bAppliedWeaponRecoilToCamera = false;