Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

User talk:*mGm*Lizard

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Revision as of 14:17, 18 November 2015 by *mGm*Lizard (Talk | contribs)

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  • I wish I had some support for this admin tool I've been working on. - *mGm*Lizard
Hi Lizard, maybe try it in a forum somewhere, because I think that a Wiki isn't the best place for discussions.
And one thought to your idea: here in Germany most private users have a dynamic IP so that your link UserGUID<->IP will fail often. --SeriousBarbie (talk) 09:48, 6 November 2015 (EST)

Hey Barbie, thanks for the advice.

I'm assuming that you're a coder. Am I right? If so, I have a question for you regarding compiling and using an existing static mesh package. I'm working on improving 3SPNv3210CW mod.

class Misc_PickupAdren extends AdrenalinePickup
    notplaceable;
 
#EXEC OBJ LOAD FILE=3SPN_Pickup.usx PACKAGE=3SPN_Pickup.Question;
 
static function StaticPrecache(LevelInfo L)
{
    L.AddPrecacheStaticMesh(StaticMesh'Question');
}
 
simulated function UpdatePrecacheStaticMeshes()
{
    Level.AddPrecacheStaticMesh(StaticMesh'Question');
    Super.UpdatePrecacheStaticMeshes();
}
 
defaultproperties
{
     AdrenalineAmount=10.000000
     MaxDesireability=1.000000
     RespawnTime=33.000000
     PickupForce="HealthPack"
     StaticMesh=StaticMesh'3SPN_Pickup.Question'
     CullDistance=6500.000000
     DrawScale=1.000000
     TransientSoundVolume=0.350000
     RotationRate=(Yaw=35000)
}

If I had the src file Question.lwo, I wouldn't have to had modify this class at all. Am I using the correct syntax in the #exec command? --*mGm*Lizard 15:15, 18 November 2015 (EST)