Always snap to grid

User talk:Crusha/UltimateMappingTools

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search

Hey, you might want to check the last example on Template:Infobox class for proper usage of the info box for custom classes. Also it might be a good idea to split up the page now. —Wormbo 09:21, 18 May 2010 (UTC)

Will do that when I find some time, thanks. :) —Crusha 02:04, 22 May 2010 (UTC)

Clones

Just saying, LevelLoadedTrigger already exists in my mapping tool LevelConfigManager :), I'd say check out my tool before you end up cloning some more without knowing :P, though excuse me for not having a download link yet to the latest version! ----Eliot 11:42, 8 May 2011 (UTC)

Arf, damn you! It's a red link, though. But it's not like such a LevelLoaded thing would be that hard to code. ;) If yours is named exactly the same way, I will rename mine slightly to avoid confusion when using both packs at the same time. I kinda rely on it's reset functionality because I didn't implement it in some of the other Actors. --Crusha 14:19, 11 May 2011 (UTC)

Don't worry about conflicts, my Actors are prefixed with LCA_ for example: LCA_EventCore. I also don't mind having clones of this kind of Actor, I'm just saying it so you could avoid doing possible other ones. I've fixed the link btw, but beware the wiki page is not naming a lot of other useful Actors. --Eliot 19:30, 11 May 2011 (UTC)