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Difference between revisions of "User talk:Wormbo/Random useful code snippets"

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(Created page with 'Nice super exploit usage! Although I have no use for it, but it's cool to see such things anyway. Btw did you ever checkout that proof of concept I sent you years ago? The one th…')
 
 
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Nice super exploit usage! Although I have no use for it, but it's cool to see such things anyway. Btw did you ever checkout that proof of concept I sent you years ago? The one that used this exploit to modify the value of pointer values of existing pointers that point to functions in ???.dll files. What it did was modify the pointer to point to the MessageBox function and then revert that after usage so the game obviously won't break. --[[User:Eliot|Eliot]] 10:04, 9 April 2013 (UTC)
 
Nice super exploit usage! Although I have no use for it, but it's cool to see such things anyway. Btw did you ever checkout that proof of concept I sent you years ago? The one that used this exploit to modify the value of pointer values of existing pointers that point to functions in ???.dll files. What it did was modify the pointer to point to the MessageBox function and then revert that after usage so the game obviously won't break. --[[User:Eliot|Eliot]] 10:04, 9 April 2013 (UTC)
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:I found that kind of exploit to be a bit too tricky or dangerous to look deeper into it. However, I did use some information from it for Anti TCC to access and modify properties in native-only classes, such as the "rend collision" flag in the Viewport class. My earlier approaches were a bit too complicated, relying on SetPropertyText. —[[User:Wormbo|Wormbo]] 13:10, 9 April 2013 (UTC)

Latest revision as of 07:10, 9 April 2013

Nice super exploit usage! Although I have no use for it, but it's cool to see such things anyway. Btw did you ever checkout that proof of concept I sent you years ago? The one that used this exploit to modify the value of pointer values of existing pointers that point to functions in ???.dll files. What it did was modify the pointer to point to the MessageBox function and then revert that after usage so the game obviously won't break. --Eliot 10:04, 9 April 2013 (UTC)

I found that kind of exploit to be a bit too tricky or dangerous to look deeper into it. However, I did use some information from it for Anti TCC to access and modify properties in native-only classes, such as the "rend collision" flag in the Viewport class. My earlier approaches were a bit too complicated, relying on SetPropertyText. —Wormbo 13:10, 9 April 2013 (UTC)