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Difference between revisions of "User talk:Wormbo"

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{{ambox|text=Please post editing and coding questions in the [http://forums.beyondunreal.com/forumdisplay.php?f=13 Unreal Development section of the BeyondUnreal Forums] instead of asking here and consider adding any insights you gained to existing or new articles on the Unreal Wiki.<br/>I don't answer private messages with requests for editing or coding help on principle. &mdash; Wormbo}}
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Hello Wormbo,
 
Hello Wormbo,
  
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==Hello==
 
==Hello==
 
Hi Wormbo, I am brand new to this wiki, but have been trying to make UT2004 maps for a while now.  I've taken a couple-year break and have come back to try to resolve some of the major problems with my project.  I have noticed that you have done some very significant work with the UnrealEd and I was wondering if you would kindly assist me with a couple things...  First of all, I am creating an assault map.  I have set up triggered actors where once the first objective is destroyed, doors will open up.  One of these doors is not lighting correctly; instead of taking on the traits of the local lighting it seems to be lighted by the zone lighting.  This is 1 out of 4 doors that open and the only one with a problem.  Any idea how to fix this?  I am also wondering if its possible to create a script to have a certain weapon type spawn when, for example, a bunch of vehicles are destroyed.  Thank you!  [[User:Musha|<span style="font-family:Papyrus;color:navy">'''--Musha'''</span>]][[User talk:Musha|<font color="navy">''Talk''</font>]] 03:02, 6 February 2010 (UTC)
 
Hi Wormbo, I am brand new to this wiki, but have been trying to make UT2004 maps for a while now.  I've taken a couple-year break and have come back to try to resolve some of the major problems with my project.  I have noticed that you have done some very significant work with the UnrealEd and I was wondering if you would kindly assist me with a couple things...  First of all, I am creating an assault map.  I have set up triggered actors where once the first objective is destroyed, doors will open up.  One of these doors is not lighting correctly; instead of taking on the traits of the local lighting it seems to be lighted by the zone lighting.  This is 1 out of 4 doors that open and the only one with a problem.  Any idea how to fix this?  I am also wondering if its possible to create a script to have a certain weapon type spawn when, for example, a bunch of vehicles are destroyed.  Thank you!  [[User:Musha|<span style="font-family:Papyrus;color:navy">'''--Musha'''</span>]][[User talk:Musha|<font color="navy">''Talk''</font>]] 03:02, 6 February 2010 (UTC)
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:I have no idea. Try asking [http://forums.beyondunreal.com/forumdisplay.php?f=9 people that might know]. —[[User:Wormbo|Wormbo]] 10:28, 6 February 2010 (UTC)
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::Ok, thanks, Wormbo. [[User:Musha|<span style="font-family:Papyrus;color:navy">'''--Musha'''</span>]][[User talk:Musha|<font color="navy">''Talk''</font>]] 15:14, 6 February 2010 (UTC)

Latest revision as of 08:14, 6 February 2010


Hello Wormbo,

I have cleared off my schedule and would like to help you with the transition, but i don't want to break any conventions you have made so far. Do you have any sections of the wiki that you would like me to focus on or standards you are following that i could follow.

Great choice btw

Bob gneu 20:17, 9 June 2008 (UTC)

Hi.

I was just wondering, since you seem to be active occasionally, if you could give me any advice or feedback on my UTProjectile work before I merge it with the original article.

Thanks for your time. Zem 09:19, 1 August 2008 (UTC)

Hello[edit]

Hi Wormbo, I am brand new to this wiki, but have been trying to make UT2004 maps for a while now. I've taken a couple-year break and have come back to try to resolve some of the major problems with my project. I have noticed that you have done some very significant work with the UnrealEd and I was wondering if you would kindly assist me with a couple things... First of all, I am creating an assault map. I have set up triggered actors where once the first objective is destroyed, doors will open up. One of these doors is not lighting correctly; instead of taking on the traits of the local lighting it seems to be lighted by the zone lighting. This is 1 out of 4 doors that open and the only one with a problem. Any idea how to fix this? I am also wondering if its possible to create a script to have a certain weapon type spawn when, for example, a bunch of vehicles are destroyed. Thank you! --MushaTalk 03:02, 6 February 2010 (UTC)

I have no idea. Try asking people that might know. —Wormbo 10:28, 6 February 2010 (UTC)
Ok, thanks, Wormbo. --MushaTalk 15:14, 6 February 2010 (UTC)