Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

User talk:ZDN

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From UE1ProjUT Talk[edit]

Looking good. I recommend you edit the various class pages directly, though. The old versions are always available, so making mistakes is no problem. -Wormbo 09:24, 1 August 2008 (UTC)

Alright, thanks. Merged with the original article after making it a little less lengthy. Is it alright if, due to most of the events/functions needing to be expanded, I make a projectile_functions(UT) or projectile_events(UT) following the example of UE1:Actor_events_(UT)? Zem 05:48, 2 August 2008 (UTC)

That would most likely break links pointing to those class members, so I'm afraid we're stuck with a one-page solution here. Shouldn't be a problem though, there is always the TOC at the upper right side of the page and sections can be edited individually. -Wormbo 06:26, 2 August 2008 (UTC)
M'kay. I also noticed you and I had an almost identical edit time on the last Projectile revisions, yours being one second after mine. All I did was change the wording from several "event"s to "function"s, as they appear in the source code. Nothing major.
I'm moving this discussion to my main talk page (under a heading of course), if that's alright with you. Then you can delete this subpage...thing. Zem 06:39, 2 August 2008 (UTC)