Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
XServerQuery
Contents
Introduction
XServerQuery is a new Version of IpServer.UdpServerQuery.
The latest version is 1.2.0. // in some days ;)
It is a much-improved way of showing your server's current information. There are new headings like "Spectators" and "Protection Type" as well as the country of the current players.
There was some pointless commands removed and many new things added (see Query commands).
The Crash-Protection of SecureValidate is now working with XSQ. Thanks goes to JustDoIt.
How to Install?
1. Extract the XServerQuery.u file to your Server's System directory.
2. Stop your Server.
3. Open your Server's "UnrealTournament.ini" file and then locate this line in the ServerActors. When you do simply add a ';' at the front, so your line looks like this:
;ServerActors=IpServer.UdpServerQuery ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900 ;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
- If you have SecureValidate installed:
;ServerActors=SecureValidate.SVUdpServerQuery ;ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900 ;ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
4. Now add the following new actors to your ServerActors list:
ServerActors=XServerQuery.XServerQuery ServerActors=XServerQuery.XServerUplink MasterServerAddress=utmaster.epicgames.com MasterServerPort=27900 ServerActors=XServerQuery.XServerUplink MasterServerAddress=333networks.com MasterServerPort=27900 ServerActors=XServerQuery.XServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
- You can add optional other master servers to the Uplink list.
5. If you want to use IpToCountry to show the current country of the players and server, then you need to install IpToCountry. If you already are running IpToCountry then you are fine.
6. Go to the next heading Settings before going to step 7.
7. Save your server's "UnrealTournament.ini" file and restart your Server as usual.
Settings
1. Add the following lines at the end of your "UnrealTournament.ini":
[XServerQuery.UdpXServerQuery] NetAddress= Homepage=www.example-hp.com bSendMailURL=False bShowProtection=True bShowSpectators=True bShowPlayerCountry=True iMaxConnPerIPPerSec=1 iNumPacketsBeforLog=8 bLogSpecialQuerys=True bLogUnknownQuerys=True
2. Change the settings as you want them.
NetAddress // This is optional and will only needed if the server don't returns the real networkaddress for ITC. // Server will auto set IP if found. Homepage; // Returns your homepage if set. Adding "http://" or "https://" in front of your page will enable the link function in XBrowser for it. bSendMailURL; // If True XSQ will send the admin e-mail with "mailto:" in front and will enable the link function in XBrowser for it. bShowProtection; // Valid values are "True", "Hidden" and something else mean "False". bShowSpectators; // Spectator informations will send, if your server allows spectators. False will hide specs on the player list. bShowPlayerCountry; // Allow sending the players country, if IPtoCountry is installed. iMaxConnPerIPPerSec; // Spam security. How many requests can a client send per second. 2 is the minimum. iNumPacketsBeforLog; // Spam security. After how many requests the server will log this client. 1 is the minimum. bLogSpecialQuerys; // Log query errors and 'secure' querys. bLogUnknownQuerys; // Log unknown querys.
Note: When you updating from a older version, delete (and backup before) the old settings!!
Query commands
\basic\
Same like here UT_Server_Query
\info\xserverquery
In this case you not only send a QueryType, you send a QueryValue too. Only "\info\" will return old infos.
That has to follow that, if the server uses XServerQuery, he sends you the new information, otherwise he'll give you back the old information.
So there should be no problems with the communication between "old" browsers and "newer" servers or vice versa.
Note: Some information was removed because they are either here not needed, or outdated and they are no longer in use.
\XServerQuery\XVersion \Hostname\[Level.Game.GameReplicationInfo.ServerName] \Hostport\[Level.Game.GetServerPort()] \CountryS\[Country-Code if IpToCountry used] //optional \NewNet\[NN Version eg.: "0.9"] //optional \Protection\[returns "False", "Hidden" or eg.: "ACEv08h"] \Password\[string(Level.ConsoleCommand("get Engine.GameInfo GamePassword")!="")] \NumPlayers\[Level.Game.NumPlayers] \MaxPlayers\[Level.Game.MaxPlayers] \GameType\[GetItemName(string(Level.Game.Class))] \MapName\[Left(string(Level), InStr(string(Level), "."))] \GameVer\[Level.EngineVersion] \MinNetVer\[Level.MinNetVersion]
\rules\xserverquery
\AdminName\[Level.Game.GameReplicationInfo.AdminName] //optional \AdminEMail\[Level.Game.GameReplicationInfo.AdminEmail] //optional \Homepage\[Homepage] //optional \Spectators\[returns "Level.Game.NumSpectators/Level.Game.MaxSpectators", "False" or "Hidden"] \NetMode\[returns "Dedicated Server" or "Listen Server"] \GameStyle\[returns "Turbo", "Hardcore" or "Classic"] \Tournament\[DeathMatchPlus(Level.Game).bTournament] \TimeLimit\[DeathMatchPlus(Level.Game).TimeLimit] \RemainingTime\[DeathMatchPlus(Level.Game).RemainingTime or DeathMatchPlus(Level.Game).ElapsedTime] \FragLimit\[DeathMatchPlus(Level.Game).FragLimit] //optional \GoalTeamScore\[TeamGamePlus(Level.Game).GoalTeamScore] //optional \FriendlyFire\[TeamGamePlus(Level.Game).FriendlyFireScale] //optional \MaxTeams\[TeamGamePlus(Level.Game).MaxTeams] //optional \TeamName_#\[TeamGamePlus(Level.Game).Teams[#].TeamName] //optional \TeamScore_#\[TeamGamePlus(Level.Game).Teams[#].Score] //optional \TeamSize_#\[TeamGamePlus(Level.Game).Teams[#].Size] //optional \MapTitle\[Level.Title] \MapAuthor\[Level.Author] \IdealPlayerCount\[Level.IdealPlayerCount] \MinPlayers\[DeathMatchPlus(Level.Game).MinPlayers] \BotSkill\[class'ChallengeBotInfo'.default.Skills[Level.Game.Difficulty]] //optional \Mutators\[Level.Game.EnabledMutators]
\players\xserverquery
\Player_#\[P.PlayerReplicationInfo.PlayerName] \CountryC_#\[players Country-Code if IpToCountry used] //optional \Ping_#\[P.ConsoleCommand("GETPING")] \Time_#\[TimeResult] \Frags_#\[P.PlayerReplicationInfo.Score] //optional \Deaths_#\[P.PlayerReplicationInfo.Deaths] //optional \Health_#\[P.Health] //optional \Spree_#\[P.Spree] //optional \Team_#\[P.PlayerReplicationInfo.Team] \Mesh_#\[P.Menuname] \Skin_#\[SkinName] \Face_#\[FaceName]
Note: The Players Time don't count like ingame and both are not accurate to real minutes.
Note: Players Time is fixed, accurate and returns now in seconds.
\status\xserverquery
With QueryValue its something like: \info\xserverquery\rules\xserverquery\players\xserverquery
Only QueryType is like the old one: \basic\\info\\rules\\players\
\teams\
Its the same like in \rules\xserverquery, just separate to support the UT Watcher program. Thanks goes to El Muerte.
\team_#\[TeamGamePlus(Level.Game).Teams[#].TeamName] \score_#\[TeamGamePlus(Level.Game).Teams[#].Score] \size_#\[TeamGamePlus(Level.Game).Teams[#].Size]
\echo\
Same like here UT_Server_Query, but it returns only "\echo_replay\<your text>".
\level_property\, \game_property\ and \player_property\
This QueryType was removed, because of some secure things.