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- #REDIRECT [[Legacy:Hall Of Mirrors|Hall of Mirrors]] ...52 bytes (8 words) - 10:13, 20 October 2005
- #REDIRECT [[Legacy:Hall Of Mirrors]] ...36 bytes (5 words) - 22:30, 7 October 2016
- ...mmunity with hard data on BSP Holes, I have conducted an exhaustive search of past Editing Forum threads on the subject and assembled the most practical ...of the local geometry can slow down this process as well as the complexity of the tree at the local geometry. (Vica versa) If your BSP tree is deep then ...6 KB (1,084 words) - 13:38, 29 December 2005
- [ FIXME: should some of this content be on some centralized page and just linked from here, since i It was designed for making certain poly's of models unlit or modulated, on a per-face-basis (yes, you can do that!). <br ...4 KB (754 words) - 05:39, 9 May 2014
- The correct way of making glass is one of the big debates of the Unreal Editing community. Briefly, techniques include: ** size of the semisolid: snug fit / shrunken ...6 KB (1,132 words) - 13:17, 27 September 2013
- ...the order and kind of arithmetic operations that are used on specified set of data, though technically, a cooking recipe is an example ...contained within an image file that can be used to determine the intensity of different material properties such as opacity and specularity intensity amo ...28 KB (4,193 words) - 10:25, 17 June 2007
- ...you can see through a warp zone to the other side. This enables sections of a level to be seamlessly joined together even though they are separated in ...Warp Zone will have their <tt>OtherSideURL</tt> property set to the value of this property. ...24 KB (4,181 words) - 18:54, 5 February 2009