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From Unreal Wiki, The Unreal Engine Documentation Site
  • This page outlines techiniques and methods useful in planning a successful map design. ...ions to work out any problems that could arise with respect to appearance, map flow or technical issues. After that, the mapper can proceed with construc ...
    12 KB (2,012 words) - 20:35, 5 July 2011
  • This page lists the final details you need to consider adding to a map to get the perfectly polished professional look. ...o [[Legacy:Mapping Checklist|Mapping Checklist]] and [[Legacy:Map Filesize|Map Filesize]]. ...
    8 KB (1,474 words) - 07:52, 24 August 2022
  • ...nciples that make up map flow is to maximize the replay value of the given map. ...e map. Where the flow is congested, turbulent, or imbalanced is where the map will frustrate players the most in terms of navigation. ...
    13 KB (2,137 words) - 13:17, 27 September 2013
  • ...ions of Mutators to load, and many Mutators can be used with virtually any map. The drawbacks of this arrangement are that some maps can be created speci ...in those situations if a Mutator could be designed to be embedded within a map, relieving server admins and mappers from the responsibility of keeping tra ...
    31 KB (4,333 words) - 02:19, 7 July 2011
  • ...full reference. Readers of this page are invited to create pages, suggest ideas for topics or expand on what is already here. ...ere is some sort of chain-lightning style thing going on. If neone has any ideas how to script this, please help out. ...
    24 KB (3,914 words) - 23:38, 30 July 2014
  • I made a simple map with a [[Legacy:Trigger|Trigger]] to test something for Jailbreak, and I ra ...levant=True to have the server replicate it to all clients again after the map was loaded. But since a Trigger is only acting server-side anyway, neither ...
    24 KB (4,071 words) - 20:02, 31 January 2016