Search results

From Unreal Wiki, The Unreal Engine Documentation Site
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)

Page title matches

    Page text matches

    • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Inventory Functions}} ...T)]] NewItem ) : This function adds the item passed to the function to the pawn's inventory if the item is not already within the inventory. The function ...
      2 KB (309 words) - 00:07, 26 April 2002
    • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game ...
      3 KB (465 words) - 01:50, 7 April 2006
    • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} ...pensive <tt>AllActors</tt> [[Legacy:Iterator|iterator]] loop to access all Pawn actors, traveling this list is much more efficient: ...
      4 KB (703 words) - 15:35, 17 November 2005
    • ===[[Legacy:Pawn (UT)|Pawn (UT)]] subclasses === ===[[Legacy:Inventory (UT)|Inventory (UT)]] subclasses === ...
      3 KB (463 words) - 02:14, 6 October 2009
    • ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class. ...
      8 KB (1,226 words) - 12:00, 9 January 2006
    • xKicker - from UT '''Default value:''' 'Pawn' ...
      1 KB (138 words) - 10:11, 17 May 2008
    • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Decoration (Package: Engine)}} ; class<[[Legacy:Actor (UT)|Actor (UT)]]> EffectWhenDestroyed : If set, the pyrotechnic or explosion when item is ...
      4 KB (607 words) - 21:29, 9 May 2015
    • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Keypoint (UT)|Keypoint (UT)]] >> ThingFactory}} If a SpawnPoint has its Events -> Event property set, it will fire that event when it spawns a creature. ...
      3 KB (451 words) - 11:04, 24 February 2007
    • ...:Actor (UT)|Actor (UT)]] >> [[Legacy:NavigationPoint (UT)|NavigationPoint (UT)]] >> Teleporter (Package: Engine)}} ...by which an actor (usually a [[Legacy:Pawn (UT)|Pawn (UT)]]/[[Legacy:Pawn|Pawn]]) can be sent from one location to another. Teleporters are typically use ...
      5 KB (747 words) - 19:05, 27 April 2015
    • These replace the various special triggers UT had. [[Legacy:UT|UT]] stuff below ...
      3 KB (440 words) - 12:03, 14 November 2005
    • See [[Legacy:TimedTrigger (UT)|TimedTrigger (UT)]] for the UT version of this class. ; (Events) name Event : Event fired by the TimedTrigger. ...
      5 KB (546 words) - 16:35, 19 November 2007
    • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Dispatcher (Package: Engine)}} ...spatcher also has the capability to time when to send out these subsequent events. It is important to point out that the location of a dispatcher is totally ...
      5 KB (783 words) - 21:03, 1 October 2016
    • In UT, a [[Legacy:DistanceViewTrigger|DistanceViewTrigger]] was used. ==Events== ...
      2 KB (206 words) - 21:02, 28 December 2005
    • ...n|decoration]]s, [[Legacy:Bot (UT)|Bot (UT)]]s, [[Legacy:Light (UT)|Light (UT)]]s and [[Legacy:Triggers (UT2003)|Triggers (UT2003)]]. This is an importan For this class in UT see [[Legacy:Actor (UT)|Actor (UT)]]. ...
      5 KB (572 words) - 19:50, 9 August 2010
    View (previous 20 | ) (20 | 50 | 100 | 250 | 500)