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  • ...omeone please please please :D make a page that will tell me how to make a mutator GUI for UT2004 ...find [[Legacy:Power Core Volume Control Mutator|Power Core Volume Control Mutator]] useful (maybe). Welcome to the Wiki btw. Hope you enjoy your stay here ...
    954 bytes (161 words) - 09:28, 22 June 2004
  • ...by default. GameRules.GetServerDetails() is called after [[Legacy:Mutator|Mutator]].GetServerDetails(). ...s my first post, so hopefully I don't screw anything up... I'm building a mutator that uses NetDamage to modify damage based on a variety of factors, and it ...
    9 KB (1,295 words) - 20:56, 28 June 2007
  • * [[Legacy:Unreal Engine Core|Unreal Engine Core]] – Describes how Unreal is setup so it can be modified ...gramming Overview]] – Describes OOP as the method used to modify and control all aspects of Unreal. You should read this if you never used an OOP langu ...
    24 KB (3,914 words) - 23:38, 30 July 2014
  • ...'t appear to want to share the information with anyone. I guess they must power trip out on it or something. I can't believe it was so long ago since I wrote my deployable jump pad mutator for 2K4. This year has really flown by. I've just spent the last week wor ...
    56 KB (10,109 words) - 10:44, 28 December 2007
  • '''ZxAnPhOrIaN:''' Maybe make an actor or volume that kills the translocator beakon when you try to teleport out, killing th ...appers to put in special zones or volumes. (Right now jails work with any volume or zone a mapper places -- [[match these tags|attaching]] them to a JBInfoJ ...
    92 KB (15,242 words) - 07:57, 3 December 2009