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- ...ilities designed to compensate for some bugs and limitations in UnrealEd's texture import/export functions, and make importing and exporting various types of * A program for converting from and to the broken BMP format UnrealEd uses for importing/exporting G16 textures. ...903 bytes (133 words) - 08:48, 6 December 2004
- | parent2 = Texture Cube render target texture resource. This can be used as a target ...727 bytes (92 words) - 10:11, 17 May 2008
- | parent1 = Texture Whether the texture can be used as a resolve target. ...2 KB (245 words) - 06:48, 17 January 2010
- ===Texture Group=== ; int UClamp : Set equal to your texture's horizontal pixels ...2 KB (209 words) - 19:15, 28 December 2005
- | parent2 = Texture 2D render target texture resource. This can be used as a target ...2 KB (240 words) - 08:40, 23 May 2008
- | parent2 = Texture 2D render target texture resource. This can be used as a target ...2 KB (254 words) - 06:48, 17 January 2010
- | parent1 = Texture ...ubemap is valid, aka all faces are non NULL and match in width, height and format. ...2 KB (228 words) - 10:11, 17 May 2008
- * [[Legacy:Texture Import And Export|Texture Import And Export]] * UNR map file format ...1 KB (231 words) - 07:37, 4 June 2016
- | class = Texture ; PF_FloatRGB : A RGB FP format with platform-specific implementation, for use with render targets ...3 KB (483 words) - 10:11, 17 May 2008
- | class = Texture ; PF_FloatRGB : A RGB FP format with platform-specific implementation, for use with render targets ...4 KB (570 words) - 12:47, 6 November 2009
- | parent1 = Texture Movie texture support base class. ...3 KB (366 words) - 12:47, 6 November 2009
- | parent1 = Texture Movie texture support base class. ...3 KB (369 words) - 10:11, 17 May 2008
- The base class for [[Legacy:Texture (UT)|Texture (UT)]]. ===Texture Group === ...1 KB (176 words) - 11:36, 13 May 2003
- The '''Texture Browser''' is one of several [[Legacy:Resource Browser|Resource Browser]]s * [[Legacy:Texture Import And Export|Texture Import And Export]] ...4 KB (567 words) - 19:19, 3 January 2006
- ...UT3)]] >> [[Legacy:Surface (UT3)|Surface (UT3)]] >> [[Legacy:Texture (UT3)|Texture (UT3)]] >> [[Legacy:TextureRenderTarget|TextureRenderTarget]] >> TextureRen ...(UT3)]] was added to allow drawing arbitrary text and textures to another texture, like it was possible in previous engine generations already. ...3 KB (369 words) - 09:43, 9 February 2008