UE2:ONSChopperCraft (UT2004)
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(Redirected from UE2:CopterState (UT2004))
- Package:
- Onslaught
- Direct subclass:
- ONSAttackCraft
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Properties
Property group 'ONSChopperCraft'
LatDamping
Type: float
LongDamping
Type: float
MaxRandForce
Type: float
MaxRiseForce
Type: float
MaxStrafeForce
Type: float
MaxThrustForce
Type: float
MaxYawRate
Type: float
PitchDamping
Type: float
PitchTorqueFactor
Type: float
PitchTorqueMax
Type: float
RandForceInterval
Type: float
RollDamping
Type: float
RollTorqueMax
Type: float
RollTorqueStrafeFactor
Type: float
RollTorqueTurnFactor
Type: float
StopThreshold
Type: float
TurnDamping
Type: float
TurnTorqueFactor
Type: float
TurnTorqueMax
Type: float
UpDamping
Type: float
UprightDamping
Type: float
UprightStiffness
Type: float
Internal variables
AccumulatedTime
Type: float
bHeadingInitialized
Type: bool
bNewCopterState
Type: bool
ChassisState
Type: Actor.KRigidBodyState
CopState
Type: CopterState
CopterMPH
Type: float
LastJumpOutCheck
Type: float
OldCopState
Type: CopterState
OutputRise
Type: float
OutputStrafe
Type: float
OutputThrust
Type: float
PushForce
Type: float
for AI when landing;
Default value: 100000.0
RandForce
Type: Object.Vector
RandTorque
Type: Object.Vector
TargetHeading
Type: float
TargetPitch
Type: float
Default values
Property | Value |
---|---|
bCanBeBaseForPawns | False |
bCanFly | True |
bCanStrafe | True |
bFollowLookDir | True |
bPCRelativeFPRotation | False |
GroundSpeed | 1200.0 |
Structs
CopterState
Modifiers: native
- Object.Vector ChassisPosition
- Object.Quat ChassisQuaternion
- Object.Vector ChassisLinVel
- Object.Vector ChassisAngVel
- byte ServerThrust
- byte ServerStrafe
- byte ServerRise
- int ServerViewPitch
- int ServerViewYaw
Functions
Events
JumpOutCheck
event JumpOutCheck ()
KUpdateState
simulated event bool KUpdateState (out Actor.KRigidBodyState newState)
Overrides: Actor.KUpdateState
SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
Overrides: ONSVehicle.SVehicleUpdateParams
Other instance functions
SpecialCalcFirstPersonView
simulated function SpecialCalcFirstPersonView (PlayerController PC, out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Vehicle.SpecialCalcFirstPersonView