UE2:SpawnPoint (U2XMP)

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(Redirected from UE2:DefaultT (U2XMP))
U2XMP Object >> Actor >> NavigationPoint >> SpawnPoint
Package:
U2
This class in other games:

SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $

Properties

Property group 'SpawnPoint'

bCollision

Type: bool

set to true if spawned actors should have collision on

bInheritVelocity

Type: bool

if true initial velocity is along direction SpewTrigger is aimed in

Default value: True

bSilentDecorationBounce

Type: bool


bSpewActors

Type: bool

actors will be given velocity etc.

bTumble

Type: bool

if true spawned actors tumble (random rotation while falling)

Default value: True

CreateSound

Type: Sound

if set, sound played "from" spawned actor when spawned

CreateSoundbNoOverride

Type: bool

parameter for CreateSound

CreateSoundPitch

Type: float

parameter for CreateSound

CreateSoundRadius

Type: float

parameter for CreateSound

CreateSoundSlot

Type: Actor.ESoundSlot

parameter for CreateSound

CreateSoundVolume

Type: float

parameter for CreateSound

DefaultProps

Type: DefaultT

Array size: 8


ItemCommandFileName

Type: string

script file to use

ItemCommandLabel

Type: string

label to start in the script file

ItemEvent

Type: name

if set spawned Actors' events set to this, otherwise factory's Tag used

ItemOrders

Type: name

orders to give spawnees

ItemPrototype

Type: class<Actor>

actor class for spawned items

ItemTag

Type: name

if set spawned Actors' tags set to this, otherwise factory's ItemTag used

ItemTeam

Type: int

obsolete? team number (overrides default for class)

MaxSpeed

Type: float

max initial speed

Default value: 512.0

MinSpeed

Type: float

min initial speed

Default value: 512.0

SpawnOffset

Type: Object.Vector

offset from SpawnPoint location where items are spawned

Default value:

Member Value
Z 16.0

SpewRotationSpread

Type: Object.Rotator

if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation

Internal variables

Factory

Type: ActorFactory


Default values

Property Value
bDirectional True
bFindBase False
ConnectFlags CFL_Source
SoundVolume 128
Texture Texture'U2.I_SpawnPoint'

Enums

EPropertyType

PT_Default
PT_Physics
PT_Collision
PT_bCollideActors
PT_DrawType

Structs

DefaultT

string Property
string Value
EPropertyType PropertyType
Actor.EPhysics PhysicsValue
float CollisionRadiusValue
float CollisionHeightValue
Actor.EDrawType DrawType

Functions

Events

ModifyDefaultProperties

event ModifyDefaultProperties (Actor SpawningActor)

Overrides: Actor.ModifyDefaultProperties


Other instance functions

Create

function bool Create ()


DestroyAllSpawnees

function DestroyAllSpawnees ()


DumpInfo

function DumpInfo (Pawn P)


SetActorProps

function SetActorProps (Actor NewActor)


SetDefaultProps

function SetDefaultProps (Actor NewActor)


SetPawnProps

function SetPawnProps (Pawn P, PawnFactory PawnFactory)


SetProperty

function SetProperty (Actor TargetActor, DefaultT PropertyInfo)


SetSpewProps

function SetSpewProps (Actor A)