UE2:SpawnPoint (U2XMP)
Object >> Actor >> NavigationPoint >> SpawnPoint |
- Package:
- U2
- This class in other games:
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SpawnPoint.uc $Author: Mfox $ $Date: 12/16/02 10:29p $ $Revision: 27 $
Properties
Property group 'SpawnPoint'
bCollision
Type: bool
set to true if spawned actors should have collision on
bInheritVelocity
Type: bool
if true initial velocity is along direction SpewTrigger is aimed in
Default value: True
bSilentDecorationBounce
Type: bool
bSpewActors
Type: bool
actors will be given velocity etc.
bTumble
Type: bool
if true spawned actors tumble (random rotation while falling)
Default value: True
CreateSound
Type: Sound
if set, sound played "from" spawned actor when spawned
CreateSoundbNoOverride
Type: bool
parameter for CreateSound
CreateSoundPitch
Type: float
parameter for CreateSound
CreateSoundRadius
Type: float
parameter for CreateSound
CreateSoundSlot
Type: Actor.ESoundSlot
parameter for CreateSound
CreateSoundVolume
Type: float
parameter for CreateSound
DefaultProps
Type: DefaultT
Array size: 8
ItemCommandFileName
Type: string
script file to use
ItemCommandLabel
Type: string
label to start in the script file
ItemEvent
Type: name
if set spawned Actors' events set to this, otherwise factory's Tag used
ItemOrders
Type: name
orders to give spawnees
ItemPrototype
actor class for spawned items
ItemTag
Type: name
if set spawned Actors' tags set to this, otherwise factory's ItemTag used
ItemTeam
Type: int
obsolete? team number (overrides default for class)
MaxSpeed
Type: float
max initial speed
Default value: 512.0
MinSpeed
Type: float
min initial speed
Default value: 512.0
SpawnOffset
Type: Object.Vector
offset from SpawnPoint location where items are spawned
Default value:
Member | Value |
---|---|
Z | 16.0 |
SpewRotationSpread
Type: Object.Rotator
if bInheritVelocity is true, Roation is randomized by this about SpewTrigger's Rotation
Internal variables
Factory
Type: ActorFactory
Default values
Property | Value |
---|---|
bDirectional | True |
bFindBase | False |
ConnectFlags | CFL_Source |
SoundVolume | 128 |
Texture | Texture'U2.I_SpawnPoint' |
Enums
EPropertyType
- PT_Default
- PT_Physics
- PT_Collision
- PT_bCollideActors
- PT_DrawType
Structs
DefaultT
- string Property
- string Value
- EPropertyType PropertyType
- Actor.EPhysics PhysicsValue
- float CollisionRadiusValue
- float CollisionHeightValue
- Actor.EDrawType DrawType
Functions
Events
ModifyDefaultProperties
Overrides: Actor.ModifyDefaultProperties
Other instance functions
Create
DestroyAllSpawnees
DumpInfo
SetActorProps
SetDefaultProps
SetPawnProps
SetProperty
SetSpewProps