UE2:VotingHandler (UT2004)

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(Redirected from UE2:KickVoteScore (UT2004))
UT2004 Object >> Actor >> Info >> VotingHandler
Package:
Engine
Direct subclass:
XVotingHandler

Class: Engine.VotingHandler

Base class for the VotingHandler that handles the server side of map and kick voting.

Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved

Structs

AccumulationData

string Name
int VoteCount

KickVoteScore

int PlayerID
int Team
int KickVoteCount

MapHistoryInfo

string M
MapName - Used short/single character var names to keep ini file smaller
int P
Play count. Number of times map has been played
int S
Sequence. The order in which the map was played
string G
per map game options
string U
per map mutators

MapVoteGameConfig

string GameClass
code class of game type. XGame.xDeathMatch
string Prefix
MapName Prefix. DM, CTF, BR etc.
string Acronym
Game Acronym (appended to map names in messages to help identify game type for map)
string GameName
Name or Title of the game type. "DeathMatch", "Capture The Flag"
string Mutators
Mutators to load with this gametype. "XGame.MutInstaGib,UnrealGame.MutBigHead,UnrealGame.MutLowGrav"
string Options
Game Options

MapVoteGameConfigLite

string GameClass
code class of game type. XGame.xDeathMatch
string Prefix
MapName Prefix. DM, CTF, BR etc.
string GameName
Name or Title of the game type. "DeathMatch", "Capture The Flag"

MapVoteMapList

string MapName
int PlayCount
int Sequence
bool bEnabled

MapVoteScore

int MapIndex
int GameConfigIndex
int VoteCount

Functions

Static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


IsEnabled

static function bool IsEnabled ()


Instance functions

AddConfigArrayItem

function int AddConfigArrayItem (string ConfigArrayName)


DeleteConfigArrayItem

function DeleteConfigArrayItem (string ConfigArrayName, int RowIndex)


GetConfigArrayColumnTitle

function string GetConfigArrayColumnTitle (string ConfigArrayName, int ColumnIndex)


GetConfigArrayData

function string GetConfigArrayData (string ConfigArrayName, int RowIndex, int ColumnIndex)


GetConfigArrayItemCount

function int GetConfigArrayItemCount (string ConfigArrayName)


GetServerDetails

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)


HandleRestartGame

function bool HandleRestartGame ()


PlayerExit

function PlayerExit (Controller Exiting)


PlayerJoin

function PlayerJoin (PlayerController Player)


ReloadAll

function ReloadAll (optional bool bParam)


UpdateConfigArrayItem

function UpdateConfigArrayItem (string ConfigArrayName, int RowIndex, int ColumnIndex, string NewValue)