UE2:CacheManager structs (UT2004)

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(Redirected from UE2:MapRecord (UT2004))
UT2004 Object >> CacheManager (structs)

Structs

AnnouncerRecord

Modifiers: native, init

string ClassName
string FriendlyName
string PackageName
string FallbackPackage
bool bEnglishOnly
int RecordIndex

CrosshairRecord

Modifiers: native, init

string FriendlyName
Texture CrosshairTexture
int RecordIndex

GameRecord

Modifiers: native, init

string ClassName
string GameName
string Description
string TextName
deco reference
string GameAcronym
string MapListClassName
string MapPrefix
string ScreenshotRef
Gametype screenshot
string HUDMenu
Optional custom HUD settings menu for a gametype
string RulesMenu
Optional custom rule menu for a gametype
bool bTeamGame
Whether this is a team gametype
byte GameTypeGroup
0 - UT2003, 1 - Bonus Pack, 2 - UT2004, 3 - Custom
int RecordIndex

MapRecord

Modifiers: native, init

string Acronym
string MapName
Full map filename (no extension)
string TextName
deco text reference
string FriendlyName
optional mapname
string Author
Author's name
string Description
Filled by deco text, or levelsummary
int PlayerCountMin
Recommended minplayer count
int PlayerCountMax
Recommended maxplayer count
string ScreenshotRef
string ExtraInfo
int RecordIndex

MutatorRecord

Modifiers: native, init

string ClassName
string FriendlyName
string Description
string IconMaterialName
string ConfigMenuClassName
string GroupName
int RecordIndex
byte bActivated

Standard

Modifiers: native

array<string> Classes
array<string> Maps

VehicleRecord

Modifiers: native, init

string ClassName
string FriendlyName
string Description
int RecordIndex

WeaponRecord

Modifiers: native, init

string ClassName
string PickupClassName
string AttachmentClassName
string Description
string TextName
string FriendlyName
int RecordIndex