UE2:VotingReplicationInfo (UT2004)

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UT2004 Object >> Actor >> Info >> ReplicationInfo >> VotingReplicationInfoBase >> VotingReplicationInfo
Package:
xVoting

Class: xVoting.VotingReplicationInfo

The VotingReplicationInfo is responsible for voting related network communications between the server and the player.

Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'VotingReplicationInfo'

CountDownSounds

Type: name

Array size: 60


Default value, index 0: 'one'

Default value, index 1: 'two'

Default value, index 19: '20_seconds'

Default value, index 20: 'three'

Default value, index 29: '30_seconds_remain'

Default value, index 30: 'four'

Default value, index 31: 'five'

Default value, index 32: 'six'

Default value, index 59: '1_minute_remains'

Default value, index 60: 'seven'

Default value, index 61: 'eight'

Default value, index 62: 'nine'

Default value, index 63: 'ten'

Internal variables

See VotingReplicationInfo internal variables.

Default values

Enums

RepDataType

REPDATATYPE_GameConfig
REPDATATYPE_MapList
REPDATATYPE_MapVoteCount
REPDATATYPE_KickVoteCount
REPDATATYPE_MatchConfig
REPDATATYPE_Maps
REPDATATYPE_Mutators

Structs

MutatorData

string ClassName
string FriendlyName

TickedReplicationQueueItem

RepDataType DataType
int Index
int Last

Functions

Static functions

DecodeCommand

static function DecodeCommand (string Response, out string Type, out string Info, out string Data)


Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

See VotingReplicationInfo instance functions.