UE2:VotingReplicationInfo (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> VotingReplicationInfoBase >> VotingReplicationInfo |
- Package:
- xVoting
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Class: xVoting.VotingReplicationInfo
The VotingReplicationInfo is responsible for voting related network communications between the server and the player.
Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'VotingReplicationInfo'
CountDownSounds
Type: name
Array size: 60
Default value, index 0: 'one'
Default value, index 1: 'two'
Default value, index 19: '20_seconds'
Default value, index 20: 'three'
Default value, index 29: '30_seconds_remain'
Default value, index 30: 'four'
Default value, index 31: 'five'
Default value, index 32: 'six'
Default value, index 59: '1_minute_remains'
Default value, index 60: 'seven'
Default value, index 61: 'eight'
Default value, index 62: 'nine'
Default value, index 63: 'ten'
Internal variables
See VotingReplicationInfo internal variables.
Default values
Property | Value |
---|---|
bNetNotify | True |
bOnlyRelevantToOwner | True |
NetUpdateFrequency | 1.0 |
ProcessCommand | ReceiveCommand |
Enums
RepDataType
- REPDATATYPE_GameConfig
- REPDATATYPE_MapList
- REPDATATYPE_MapVoteCount
- REPDATATYPE_KickVoteCount
- REPDATATYPE_MatchConfig
- REPDATATYPE_Maps
- REPDATATYPE_Mutators
Structs
MutatorData
TickedReplicationQueueItem
- RepDataType DataType
- int Index
- int Last
Functions
Static functions
DecodeCommand
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
Overrides: Actor.PostNetBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer