UE2:HudBase (UT2003)
- Package:
- XInterface
- Direct subclass:
- HudBDeathMatch
- This class in other games:
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Properties
Property group 'HudBase'
CroppingAmount
Type: float
Default value: 0.25
CroppingMaterial
Type: Material
DoCropping
Type: bool
InstrDelta
Type: float
InstrRate
Type: float
InstructionFontFont
Type: Font
InstructionFontName
Type: string
Modifiers: localized
Default value: "UT2003Fonts.jFontMono800x600"
InstructionKeyText
Type: string
InstructionText
Type: string
InstructTextBorderX
Type: float
Default value: 10.0
InstructTextBorderY
Type: float
Default value: 10.0
LocalMessages
Type: HudLocalizedMessage
Array size: 8
Modifiers: transient
PassStyle
Type: Actor.ERenderStyle
Modifiers: transient
For debugging.
TeamIndex
Type: int
Modifiers: transient
VoteMenuClass
Internal variables
bHideWeaponName
Type: bool
Modifiers: globalconfig
bShowTargeting
Type: bool
Modifiers: transient
FontsPrecached
Type: byte
LastWeaponName
Type: string
TargetingLocation
Type: Object.Vector
Modifiers: transient
TargetingSize
Type: float
Modifiers: transient
TargetMaterial
Type: Material
Default value: Material'InterfaceContent.Hud.fbBombFocus'
WeaponDrawColor
Type: Object.Color
WeaponDrawTimer
Type: float
Default values
Enums
EScaleMode
- SM_None
- SM_Up
- SM_Down
- SM_Left
- SM_Right
Structs
DigitSet
- Material DigitTexture
- Object.IntBox TextureCoords[11]
- 0-9, 11th element is negative sign
HudLocalizedMessage
- class<LocalMessage> Message
- string StringMessage
- int Switch
- PlayerReplicationInfo RelatedPRI
- PlayerReplicationInfo RelatedPRI2
- Object OptionalObject
- float EndOfLife
- float LifeTime
- Font StringFont
- Object.Color DrawColor
- Object.EDrawPivot DrawPivot
- LocalMessage.EStackMode StackMode
- float PosX
- float PosY
- float DX
- float DY
- bool Drawn
NumericWidget
- Actor.ERenderStyle RenderStyle
- int MinDigitCount
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- Object.Color Tints[2]
- int bPadWithZeroes
- int Value
SpriteWidget
- Material WidgetTexture
- Actor.ERenderStyle RenderStyle
- Object.IntBox TextureCoords
- float TextureScale
- Object.EDrawPivot DrawPivot
- float PosX
- float PosY
- int OffsetX
- int OffsetY
- EScaleMode ScaleMode
- float Scale
- Object.Color Tints[2]
Functions
Native functions
DrawNumericWidget
DrawSpriteWidget
Other instance functions
ClearMessage
CreateKeyMenus
Overrides: Hud.CreateKeyMenus
DisplayLocalMessages
Draw2DLocationDot
DrawHud
Overrides: Hud.DrawHud
DrawHudPassA
DrawHudPassB
DrawHudPassC
DrawHudPassD
DrawInstructionGfx
Overrides: Hud.DrawInstructionGfx
DrawInstructionKeyText
DrawInstructionText
DrawMessage
DrawTargeting
Overrides: Hud.DrawTargeting
DrawWeaponName
GetLocalStatsScreen
Overrides: Hud.GetLocalStatsScreen
GetScreenCoords
LayoutMessage
LoadInstructionFont
LocalizedMessage
Overrides: Hud.LocalizedMessage
Message
Overrides: Hud.Message
PrecacheFonts
SetCropping
Overrides: Hud.SetCropping
SetInstructionKeyText
Overrides: Hud.SetInstructionKeyText
SetInstructionText
Overrides: Hud.SetInstructionText
SetTargeting
Overrides: Hud.SetTargeting
UpdateHud