UE2:XUtil (UT2004)
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(Redirected from UE2:PlayerRecord (UT2004))
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Object >> XUtil |
- Package:
- XGame
- This class in other games:
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Properties
Property group 'xUtil'
CachedPlayerList
Type: CachePlayers
Modifiers: private, const, transient
FileExtension
Type: string
Modifiers: protected, const
SectionName
Type: string
Modifiers: protected, const
add RosterNames to roster
Internal variables
AccuracyString
Type: string
Modifiers: localized
Default value: "Accuracy:"
AggressivenessString
Type: string
Modifiers: localized
Default value: "Aggression:"
AgilityString
Type: string
Modifiers: localized
Default value: "Agility:"
FavoriteWeapon
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
NoPreference
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
TacticsString
Type: string
Modifiers: localized
Default value: "Team Tactics:"
Structs
MutatorRecord
- class<Mutator> mutClass
- string ClassName
- string FriendlyName
- string Description
- string IconMaterialName
- string ConfigMenuClassName
- string GroupName
- int RecordIndex
- byte bActivated
PlayerRecord
Modifiers: native, init
- string DefaultName
- Character's name, also used as selection tag
- class<SpeciesType> Species
- Species
- string MeshName
- Mesh type
- string BodySkinName
- Body texture name
- string FaceSkinName
- Face texture name
- Material Portrait
- Menu picture
- string TextName
- Decotext reference
- string VoiceClassName
- voice pack class name - overrides species default
- string Sex
- string Accuracy
- string Aggressiveness
- string StrafingAbility
- string CombatStyle
- string Tactics
- string ReactionTime
- string Jumpiness
- string Race
- string FavoriteWeapon
- string Menu
- info for menu displaying characters
- string Skeleton
- skeleton mesh, if it differs from the species default
- int RecordIndex
- string Ragdoll
- byte BotUse
- weighting for use by bots
- bool UseSpecular
- bool TeamFace
- bool ZeroWeaponOffsets
Functions
Static native functions
FindUPLPlayerRecord
native(564) final simulated static function PlayerRecord FindUPLPlayerRecord (string charName)
GetPlayerList
native(562) final simulated static function GetPlayerList (out array<PlayerRecord> PlayerRecords)
GetPlayerRecord
native(563) final simulated static function PlayerRecord GetPlayerRecord (int index)
LoadDecoText
native final static function DecoText LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount)
Other static functions
AccuracyRating
final simulated static function int AccuracyRating (PlayerRecord PRE)
AggressivenessRating
final simulated static function int AggressivenessRating (PlayerRecord PRE)
AgilityRating
final simulated static function int AgilityRating (PlayerRecord PRE)
FindPlayerRecord
final simulated static function PlayerRecord FindPlayerRecord (string charName)
GetFavoriteWeaponFor
final simulated static function string GetFavoriteWeaponFor (PlayerRecord PRE)
GetMutatorClasses
simulated static function array<class<Mutator> > GetMutatorClasses (optional array<string> MutClassNames)
GetMutatorList
final static function GetMutatorList (array<MutatorRecord> MutatorRecords)
GetSalaryFor
final simulated static function int GetSalaryFor (PlayerRecord PRE)
GetTeamInfoSalaryFor
final simulated static function int GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize)
GetTeamSalaryFor
RatingModifier
TacticsRating
final simulated static function int TacticsRating (PlayerRecord PRE)
TeamAccuracyRating
TeamAggressivenessRating
final simulated static function int TeamAggressivenessRating (GameProfile GP, optional int lineupsize)
TeamAgilityRating
TeamArrayAccuracyRating
TeamArrayAggressivenessRating
TeamArrayAgilityRating
TeamArrayTacticsRating
TeamInfoAccuracyRating
final simulated static function int TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAggressivenessRating
final simulated static function int TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoAgilityRating
final simulated static function int TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize)
TeamInfoTacticsRating
final simulated static function int TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize)
TeamTacticsRating